| void .ctor(object , long ) | Public+1 flags | | 0x08 |
| void Invoke(ref NativeArray<System.Int32>& drawInstanceIndices, ref NativeList<UnityEngine.Rendering.DrawInstance>& drawInstances, ref NativeParallelHashMap<UnityEngine.Rendering.RangeKey& rangeHash, ref NativeParallelHashMap<UnityEngine.Rendering.DrawKey& batchHash, ref NativeList<UnityEngine.Rendering.DrawRange>& drawRanges, ref NativeList<UnityEngine.Rendering.DrawBatch>& drawBatches) | Public+2 flags | | 0x10 |
| IAsyncResult BeginInvoke(ref NativeArray<System.Int32>& drawInstanceIndices, ref NativeList<UnityEngine.Rendering.DrawInstance>& drawInstances, ref NativeParallelHashMap<UnityEngine.Rendering.RangeKey& rangeHash, ref NativeParallelHashMap<UnityEngine.Rendering.DrawKey& batchHash, ref NativeList<UnityEngine.Rendering.DrawRange>& drawRanges, ref NativeList<UnityEngine.Rendering.DrawBatch>& drawBatches, AsyncCallback , object ) | Public+2 flags | | 0x10 |
| void EndInvoke(IAsyncResult ) | Public+2 flags | | 0x08 |