| void .ctor(object , long ) | Public+1 flags | | 0x08 |
| void Invoke(ref NativeArray<UnityEngine.EntityId>& materialIDs, ref ReadOnly<UnityEngine.EntityId& batchMaterialHash, ref NativeList<UnityEngine.EntityId>& supportedMaterialIDs, ref NativeList<UnityEngine.EntityId>& unsupportedMaterialIDs, ref NativeList<UnityEngine.Rendering.GPUDrivenPackedMaterialData>& supportedPackedMaterialDatas) | Public+2 flags | | 0x10 |
| IAsyncResult BeginInvoke(ref NativeArray<UnityEngine.EntityId>& materialIDs, ref ReadOnly<UnityEngine.EntityId& batchMaterialHash, ref NativeList<UnityEngine.EntityId>& supportedMaterialIDs, ref NativeList<UnityEngine.EntityId>& unsupportedMaterialIDs, ref NativeList<UnityEngine.Rendering.GPUDrivenPackedMaterialData>& supportedPackedMaterialDatas, AsyncCallback , object ) | Public+2 flags | | 0x10 |
| void EndInvoke(IAsyncResult ) | Public+2 flags | | 0x08 |