| void ClassifyMaterials(ref NativeArray<UnityEngine.EntityId>& materialIDs, ref ReadOnly<UnityEngine.EntityId& batchMaterialHash, ref NativeList<UnityEngine.EntityId>& supportedMaterialIDs, ref NativeList<UnityEngine.EntityId>& unsupportedMaterialIDs, ref NativeList<UnityEngine.Rendering.GPUDrivenPackedMaterialData>& supportedPackedMaterialDatas) | PublicStatic | | 0x10 |
| void FindUnsupportedRenderers(ref NativeArray<UnityEngine.EntityId>& unsupportedMaterials, ref ReadOnly<UnityEngine.Rendering.SmallEntityIdArray>& materialIDArrays, ref ReadOnly<UnityEngine.EntityId>& rendererGroups, ref NativeList<UnityEngine.EntityId>& unsupportedRenderers) | PublicStatic | | 0x10 |
| void GetMaterialsWithChangedPackedMaterial(ref NativeArray<UnityEngine.EntityId>& materialIDs, ref NativeArray<UnityEngine.Rendering.GPUDrivenPackedMaterialData>& packedMaterialDatas, ref ReadOnly<UnityEngine.EntityId& packedMaterialHash, ref NativeHashSet<UnityEngine.EntityId>& filteredMaterials) | PublicStatic | | 0x10 |
| void ClassifyMaterials$BurstManaged(ref NativeArray<UnityEngine.EntityId>& materialIDs, ref ReadOnly<UnityEngine.EntityId& batchMaterialHash, ref NativeList<UnityEngine.EntityId>& supportedMaterialIDs, ref NativeList<UnityEngine.EntityId>& unsupportedMaterialIDs, ref NativeList<UnityEngine.Rendering.GPUDrivenPackedMaterialData>& supportedPackedMaterialDatas) | Static+1 flags | | 0x10 |
| void FindUnsupportedRenderers$BurstManaged(ref NativeArray<UnityEngine.EntityId>& unsupportedMaterials, ref ReadOnly<UnityEngine.Rendering.SmallEntityIdArray>& materialIDArrays, ref ReadOnly<UnityEngine.EntityId>& rendererGroups, ref NativeList<UnityEngine.EntityId>& unsupportedRenderers) | Static+1 flags | | 0x10 |
| void GetMaterialsWithChangedPackedMaterial$BurstManaged(ref NativeArray<UnityEngine.EntityId>& materialIDs, ref NativeArray<UnityEngine.Rendering.GPUDrivenPackedMaterialData>& packedMaterialDatas, ref ReadOnly<UnityEngine.EntityId& packedMaterialHash, ref NativeHashSet<UnityEngine.EntityId>& filteredMaterials) | Static+1 flags | | 0x10 |