Zdexby TheHolyOneZ
36,909 classes
Class

GPUResidentDrawerBurst

: Object
UnityEngine.Rendering.GPUResidentDrawerBurst, Unity.RenderPipelines.GPUDriven.Runtime 0x0010 (16 B) inherited 0x0010 Unity.RenderPipelines.GPUDriven.Runtime.dll
0x00x0010

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 6

SignatureFlagsNativeParams
void ClassifyMaterials(ref NativeArray<UnityEngine.EntityId>& materialIDs, ref ReadOnly<UnityEngine.EntityId& batchMaterialHash, ref NativeList<UnityEngine.EntityId>& supportedMaterialIDs, ref NativeList<UnityEngine.EntityId>& unsupportedMaterialIDs, ref NativeList<UnityEngine.Rendering.GPUDrivenPackedMaterialData>& supportedPackedMaterialDatas)PublicStatic0x10
void FindUnsupportedRenderers(ref NativeArray<UnityEngine.EntityId>& unsupportedMaterials, ref ReadOnly<UnityEngine.Rendering.SmallEntityIdArray>& materialIDArrays, ref ReadOnly<UnityEngine.EntityId>& rendererGroups, ref NativeList<UnityEngine.EntityId>& unsupportedRenderers)PublicStatic0x10
void GetMaterialsWithChangedPackedMaterial(ref NativeArray<UnityEngine.EntityId>& materialIDs, ref NativeArray<UnityEngine.Rendering.GPUDrivenPackedMaterialData>& packedMaterialDatas, ref ReadOnly<UnityEngine.EntityId& packedMaterialHash, ref NativeHashSet<UnityEngine.EntityId>& filteredMaterials)PublicStatic0x10
void ClassifyMaterials$BurstManaged(ref NativeArray<UnityEngine.EntityId>& materialIDs, ref ReadOnly<UnityEngine.EntityId& batchMaterialHash, ref NativeList<UnityEngine.EntityId>& supportedMaterialIDs, ref NativeList<UnityEngine.EntityId>& unsupportedMaterialIDs, ref NativeList<UnityEngine.Rendering.GPUDrivenPackedMaterialData>& supportedPackedMaterialDatas)Static+1 flags0x10
void FindUnsupportedRenderers$BurstManaged(ref NativeArray<UnityEngine.EntityId>& unsupportedMaterials, ref ReadOnly<UnityEngine.Rendering.SmallEntityIdArray>& materialIDArrays, ref ReadOnly<UnityEngine.EntityId>& rendererGroups, ref NativeList<UnityEngine.EntityId>& unsupportedRenderers)Static+1 flags0x10
void GetMaterialsWithChangedPackedMaterial$BurstManaged(ref NativeArray<UnityEngine.EntityId>& materialIDs, ref NativeArray<UnityEngine.Rendering.GPUDrivenPackedMaterialData>& packedMaterialDatas, ref ReadOnly<UnityEngine.EntityId& packedMaterialHash, ref NativeHashSet<UnityEngine.EntityId>& filteredMaterials)Static+1 flags0x10