| List<UnityEngine.Mesh> get_scratchMeshes() | 2 flags | | 0x08 |
| void set_scratchMeshes(List<UnityEngine.Mesh> value) | Private+1 flags | | 0x08 |
| List<UnityEngine.Material> get_scratchMaterials() | 2 flags | | 0x08 |
| void set_scratchMaterials(List<UnityEngine.Material> value) | Private+1 flags | | 0x08 |
| void .ctor() | Public+1 flags | | 0x00 |
| void Finalize() | 2 flags | | 0x00 |
| void Dispose() | Public | | 0x00 |
| void Destroy() | Private | | 0x00 |
| long Internal_Create() | PrivateStatic | | 0x08 |
| void Internal_Destroy(long ptr) | PrivateStatic | | 0x08 |
| void EnableGPUDrivenRenderingAndDispatchRendererData(const ReadOnlySpan<UnityEngine.EntityId>& renderersID, GPUDrivenRendererDataNativeCallback callback, List<UnityEngine.Mesh> meshes, List<UnityEngine.Material> materials, GPUDrivenRendererDataCallback param, bool materialUpdateOnly) | Private | | 0x10 |
| void EnableGPUDrivenRenderingAndDispatchRendererData(const ReadOnlySpan<UnityEngine.EntityId>& renderersID, GPUDrivenRendererDataCallback callback, bool materialUpdateOnly) | Public | | 0x10 |
| void DisableGPUDrivenRendering(const ReadOnlySpan<UnityEngine.EntityId>& renderersID) | Public | | 0x10 |
| void DispatchLODGroupData(const ReadOnlySpan<UnityEngine.EntityId>& lodGroupID, GPUDrivenLODGroupDataNativeCallback callback, GPUDrivenLODGroupDataCallback param) | Private | | 0x10 |
| void DispatchLODGroupData(const ReadOnlySpan<UnityEngine.EntityId>& lodGroupID, GPUDrivenLODGroupDataCallback callback) | Public | | 0x10 |
| void set_enablePartialRendering(bool value) | Public+1 flags | | 0x01 |
| void ClearMaterialFilters() | Public | | 0x00 |
| int ClassifyMaterialsImpl(const ReadOnlySpan<UnityEngine.EntityId>& materialIDs, const Span<UnityEngine.EntityId>& unsupportedMaterialIDs, const Span<UnityEngine.EntityId>& supportedMaterialIDs, const Span<UnityEngine.Rendering.GPUDrivenPackedMaterialData>& supportedPackedMaterialDatas) | PrivateStatic | | 0x10 |
| int ClassifyMaterials(const NativeArray<UnityEngine.EntityId>& materialIDs, const NativeArray<UnityEngine.EntityId>& unsupportedMaterialIDs, const NativeArray<UnityEngine.EntityId>& supportedMaterialIDs, const NativeArray<UnityEngine.Rendering.GPUDrivenPackedMaterialData>& supportedPackedMaterialDatas) | PublicStatic | | 0x10 |
| void .cctor() | PrivateStatic+1 flags | | 0x00 |
| void EnableGPUDrivenRenderingAndDispatchRendererData_Injected(long _unity_self, ref ManagedSpanWrapper& renderersID, GPUDrivenRendererDataNativeCallback callback, List<UnityEngine.Mesh> meshes, List<UnityEngine.Material> materials, GPUDrivenRendererDataCallback param, bool materialUpdateOnly) | PrivateStatic | | 0x10 |
| void DisableGPUDrivenRendering_Injected(long _unity_self, ref ManagedSpanWrapper& renderersID) | PrivateStatic | | 0x10 |
| void DispatchLODGroupData_Injected(long _unity_self, ref ManagedSpanWrapper& lodGroupID, GPUDrivenLODGroupDataNativeCallback callback, GPUDrivenLODGroupDataCallback param) | PrivateStatic | | 0x10 |
| void set_enablePartialRendering_Injected(long _unity_self, bool value) | PrivateStatic | | 0x08 |
| void ClearMaterialFilters_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| int ClassifyMaterialsImpl_Injected(ref ManagedSpanWrapper& materialIDs, ref ManagedSpanWrapper& unsupportedMaterialIDs, ref ManagedSpanWrapper& supportedMaterialIDs, ref ManagedSpanWrapper& supportedPackedMaterialDatas) | PrivateStatic | | 0x10 |