Zdexby TheHolyOneZ
36,909 classes
Class

FrameTimeSampleHistory

: Object
UnityEngine.Rendering.FrameTimeSampleHistory, Unity.RenderPipelines.Core.Runtime 0x0060 (96 B) inherited 0x0010 Unity.RenderPipelines.Core.Runtime.dll
0x00x0060

Members 10

OffsetSizeNameTypeFlagsDefault
0x08m_SamplesList<UnityEngine.Rendering.FrameTimeSample>Private—
0x18SampleAverageFrameTimeSample1 flags—
0x18SampleMinFrameTimeSample1 flags—
0x18SampleMaxFrameTimeSample1 flags—
0x08s_SampleValueAddFunc<System.SinglePrivateStatic—
0x08s_SampleValueMinFunc<System.SinglePrivateStatic—
0x08s_SampleValueMaxFunc<System.SinglePrivateStatic—
0x08s_SampleValueCountValidFunc<System.SinglePrivateStatic—
0x08s_SampleValueEnsureValidFunc<System.SinglePrivateStatic—
0x08s_SampleValueDivideFunc<System.SinglePrivateStatic—

Functions 7

SignatureFlagsNativeParams
void .ctor(int initialCapacity)Public+1 flags0x04
void Add(const FrameTimeSample& sample)1 flags0x18
void ComputeAggregateValues()1 flags0x00
void DiscardOldSamples(int sampleHistorySize)1 flags0x04
void Clear()1 flags0x00
void .cctor()PrivateStatic+1 flags0x00
void <ComputeAggregateValues>g__ForEachSampleMember|12_0(ref FrameTimeSample& aggregate, const FrameTimeSample& sample, Func<System.Single func)Static+1 flags0x18

Used by 1

types with a member, parameter or interface of this type