| bool get_hideDisplayName() | 2 flags | | 0x01 |
| ObservableList<UnityEngine.Rendering.DebugUI.Widget> get_children() | PublicFinal+3 flags | | 0x08 |
| void set_children(ObservableList<UnityEngine.Rendering.DebugUI.Widget> value) | Private+1 flags | | 0x08 |
| Panel get_panel() | Public+2 flags | | 0x08 |
| void set_panel(Panel value) | 3 flags | | 0x08 |
| void .ctor() | Public+1 flags | | 0x00 |
| void .ctor(const string& id) | Public+1 flags | | 0x08 |
| void .ctor(const string& displayName, ObservableList<UnityEngine.Rendering.DebugUI.Widget> children) | Public+1 flags | | 0x08 |
| void GenerateQueryPath() | 2 flags | | 0x00 |
| void OnItemAdded(ObservableList<UnityEngine.Rendering.DebugUI.Widget> sender, ListChangedEventArgs<UnityEngine.Rendering.DebugUI.Widget> e) | 3 flags | | 0x08 |
| void OnItemRemoved(ObservableList<UnityEngine.Rendering.DebugUI.Widget> sender, ListChangedEventArgs<UnityEngine.Rendering.DebugUI.Widget> e) | 3 flags | | 0x08 |
| int GetHashCode() | Public+1 flags | | 0x04 |