| void PushGlobal(CommandBuffer cmd, const uint8& data, int shaderId) | PublicStatic | | 0x08 |
| void PushGlobal(BaseCommandBuffer cmd, const uint8& data, int shaderId) | PublicStatic | | 0x08 |
| void PushGlobal(const uint8& data, int shaderId) | PublicStatic | | 0x04 |
| void Push(CommandBuffer cmd, const uint8& data, ComputeShader cs, int shaderId) | PublicStatic | | 0x08 |
| void Push(IComputeCommandBuffer cmd, const uint8& data, ComputeShader cs, int shaderId) | PublicStatic | | 0x08 |
| void Push(const uint8& data, ComputeShader cs, int shaderId) | PublicStatic | | 0x08 |
| void Push(CommandBuffer cmd, const uint8& data, Material mat, int shaderId) | PublicStatic | | 0x08 |
| void Push(BaseCommandBuffer cmd, const uint8& data, Material mat, int shaderId) | PublicStatic | | 0x08 |
| void Push(const uint8& data, Material mat, int shaderId) | PublicStatic | | 0x08 |
| void UpdateData(CommandBuffer cmd, const uint8& data) | PublicStatic | | 0x08 |
| void UpdateData(BaseCommandBuffer cmd, const uint8& data) | PublicStatic | | 0x08 |
| void UpdateData(const uint8& data) | PublicStatic | | 0x00 |
| void SetGlobal(CommandBuffer cmd, int shaderId) | PublicStatic | | 0x08 |
| void SetGlobal(BaseCommandBuffer cmd, int shaderId) | PublicStatic | | 0x08 |
| void SetGlobal(int shaderId) | PublicStatic | | 0x04 |
| void Set(CommandBuffer cmd, ComputeShader cs, int shaderId) | PublicStatic | | 0x08 |
| void Set(IComputeCommandBuffer cmd, ComputeShader cs, int shaderId) | PublicStatic | | 0x08 |
| void Set(ComputeShader cs, int shaderId) | PublicStatic | | 0x08 |
| void Set(Material mat, int shaderId) | PublicStatic | | 0x08 |
| void ReleaseAll() | PublicStatic | | 0x00 |
| void Register(ConstantBufferBase cb) | Static+1 flags | | 0x08 |
| void .ctor() | Public+1 flags | | 0x00 |
| void .cctor() | PrivateStatic+1 flags | | 0x00 |