| void .ctor(CommandBuffer wrapped, RenderGraphPass executingPass, bool isAsync) | 2 flags | | 0x08 |
| void SetInvertCulling(bool invertCulling) | PublicFinal+2 flags | | 0x01 |
| void SetComputeFloatParam(ComputeShader computeShader, int nameID, float val) | PublicFinal+2 flags | | 0x08 |
| void SetComputeIntParam(ComputeShader computeShader, int nameID, int val) | PublicFinal+2 flags | | 0x08 |
| void SetComputeVectorParam(ComputeShader computeShader, int nameID, const Vector4& val) | PublicFinal+2 flags | | 0x10 |
| void SetComputeVectorArrayParam(ComputeShader computeShader, int nameID, const Vector4[]& values) | PublicFinal+2 flags | | 0x08 |
| void SetComputeMatrixParam(ComputeShader computeShader, int nameID, const Matrix4x4& val) | PublicFinal+2 flags | | 0x40 |
| void SetComputeMatrixArrayParam(ComputeShader computeShader, int nameID, const Matrix4x4[]& values) | PublicFinal+2 flags | | 0x08 |
| void SetRayTracingShaderPass(RayTracingShader rayTracingShader, const string& passName) | PublicFinal+2 flags | | 0x08 |
| void SetViewport(const Rect& pixelRect) | PublicFinal+2 flags | | 0x10 |
| void EnableScissorRect(const Rect& scissor) | PublicFinal+2 flags | | 0x10 |
| void DisableScissorRect() | PublicFinal+2 flags | | 0x00 |
| void SetGlobalFloat(int nameID, float value) | PublicFinal+2 flags | | 0x04 |
| void SetGlobalInt(int nameID, int value) | PublicFinal+2 flags | | 0x04 |
| void SetGlobalInteger(int nameID, int value) | PublicFinal+2 flags | | 0x04 |
| void SetGlobalVector(int nameID, const Vector4& value) | PublicFinal+2 flags | | 0x10 |
| void SetGlobalColor(int nameID, const Color& value) | PublicFinal+2 flags | | 0x10 |
| void SetGlobalMatrix(int nameID, const Matrix4x4& value) | PublicFinal+2 flags | | 0x40 |
| void EnableShaderKeyword(const string& keyword) | PublicFinal+2 flags | | 0x08 |
| void EnableKeyword(ref GlobalKeyword& keyword) | Public | | 0x04 |
| void EnableKeyword(Material material, ref LocalKeyword& keyword) | Public | | 0x18 |
| void EnableKeyword(ComputeShader computeShader, ref LocalKeyword& keyword) | Public | | 0x18 |
| void DisableShaderKeyword(const string& keyword) | PublicFinal+2 flags | | 0x08 |
| void DisableKeyword(ref GlobalKeyword& keyword) | Public | | 0x04 |
| void DisableKeyword(Material material, ref LocalKeyword& keyword) | Public | | 0x18 |
| void DisableKeyword(ComputeShader computeShader, ref LocalKeyword& keyword) | Public | | 0x18 |
| void SetKeyword(ref GlobalKeyword& keyword, bool value) | Public | | 0x04 |
| void SetKeyword(Material material, ref LocalKeyword& keyword, bool value) | Public | | 0x18 |
| void SetKeyword(ComputeShader computeShader, ref LocalKeyword& keyword, bool value) | Public | | 0x18 |
| void SetViewProjectionMatrices(const Matrix4x4& view, const Matrix4x4& proj) | PublicFinal+2 flags | | 0x40 |
| void SetGlobalDepthBias(float bias, float slopeBias) | PublicFinal+2 flags | | 0x04 |
| void SetGlobalFloatArray(int nameID, const float[]& values) | PublicFinal+2 flags | | 0x08 |
| void SetGlobalVectorArray(int nameID, const Vector4[]& values) | PublicFinal+2 flags | | 0x08 |
| void SetGlobalMatrixArray(int nameID, const Matrix4x4[]& values) | PublicFinal+2 flags | | 0x08 |
| void SetLateLatchProjectionMatrices(const Matrix4x4[]& projectionMat) | PublicFinal+2 flags | | 0x08 |
| void MarkLateLatchMatrixShaderPropertyID(const CameraLateLatchMatrixType& matrixPropertyType, int shaderPropertyID) | PublicFinal+2 flags | | 0x04 |
| void UnmarkLateLatchMatrix(const CameraLateLatchMatrixType& matrixPropertyType) | PublicFinal+2 flags | | 0x04 |
| void BeginSample(const string& name) | PublicFinal+2 flags | | 0x08 |
| void EndSample(const string& name) | PublicFinal+2 flags | | 0x08 |
| void BeginSample(CustomSampler sampler) | PublicFinal+2 flags | | 0x08 |
| void EndSample(CustomSampler sampler) | PublicFinal+2 flags | | 0x08 |
| void BeginSample(const ProfilerMarker& marker) | PublicFinal+2 flags | | 0x08 |
| void EndSample(const ProfilerMarker& marker) | PublicFinal+2 flags | | 0x08 |
| void IncrementUpdateCount(const RenderTargetIdentifier& dest) | PublicFinal+2 flags | | 0x28 |
| void SetBufferData(ComputeBuffer buffer, Array data) | PublicFinal+2 flags | | 0x08 |
| void SetBufferData(ComputeBuffer buffer, List<T> data) | PublicFinal+2 flags | | 0x08 |
| void SetBufferData(ComputeBuffer buffer, const NativeArray<T>& data) | PublicFinal+2 flags | | 0x10 |
| void SetBufferData(ComputeBuffer buffer, Array data, int managedBufferStartIndex, int graphicsBufferStartIndex, int count) | PublicFinal+2 flags | | 0x08 |
| void SetBufferData(ComputeBuffer buffer, List<T> data, int managedBufferStartIndex, int graphicsBufferStartIndex, int count) | PublicFinal+2 flags | — | 0x08 |
| void SetBufferData(ComputeBuffer buffer, const NativeArray<T>& data, int nativeBufferStartIndex, int graphicsBufferStartIndex, int count) | PublicFinal+2 flags | | 0x10 |
| void SetBufferCounterValue(ComputeBuffer buffer, uint counterValue) | PublicFinal+2 flags | | 0x08 |
| void SetBufferData(GraphicsBuffer buffer, Array data) | PublicFinal+2 flags | | 0x08 |
| void SetBufferData(GraphicsBuffer buffer, List<T> data) | PublicFinal+2 flags | | 0x08 |
| void SetBufferData(GraphicsBuffer buffer, const NativeArray<T>& data) | PublicFinal+2 flags | | 0x10 |
| void SetBufferData(GraphicsBuffer buffer, Array data, int managedBufferStartIndex, int graphicsBufferStartIndex, int count) | PublicFinal+2 flags | | 0x08 |
| void SetBufferData(GraphicsBuffer buffer, List<T> data, int managedBufferStartIndex, int graphicsBufferStartIndex, int count) | PublicFinal+2 flags | — | 0x08 |
| void SetBufferData(GraphicsBuffer buffer, const NativeArray<T>& data, int nativeBufferStartIndex, int graphicsBufferStartIndex, int count) | PublicFinal+2 flags | | 0x10 |
| void SetBufferCounterValue(GraphicsBuffer buffer, uint counterValue) | PublicFinal+2 flags | | 0x08 |
| void SetupCameraProperties(Camera camera) | PublicFinal+2 flags | | 0x08 |
| void InvokeOnRenderObjectCallbacks() | PublicFinal+2 flags | | 0x00 |
| void SetComputeFloatParam(ComputeShader computeShader, const string& name, float val) | PublicFinal+2 flags | | 0x08 |
| void SetComputeIntParam(ComputeShader computeShader, const string& name, int val) | PublicFinal+2 flags | | 0x08 |
| void SetComputeVectorParam(ComputeShader computeShader, const string& name, const Vector4& val) | PublicFinal+2 flags | | 0x10 |
| void SetComputeVectorArrayParam(ComputeShader computeShader, const string& name, const Vector4[]& values) | PublicFinal+2 flags | | 0x08 |
| void SetComputeMatrixParam(ComputeShader computeShader, const string& name, const Matrix4x4& val) | PublicFinal+2 flags | | 0x40 |
| void SetComputeMatrixArrayParam(ComputeShader computeShader, const string& name, const Matrix4x4[]& values) | PublicFinal+2 flags | | 0x08 |
| void SetComputeFloatParams(ComputeShader computeShader, const string& name, const float[]& values) | PublicFinal+2 flags | | 0x08 |
| void SetComputeFloatParams(ComputeShader computeShader, int nameID, const float[]& values) | PublicFinal+2 flags | | 0x08 |
| void SetComputeIntParams(ComputeShader computeShader, const string& name, const int[]& values) | PublicFinal+2 flags | | 0x08 |
| void SetComputeIntParams(ComputeShader computeShader, int nameID, const int[]& values) | PublicFinal+2 flags | | 0x08 |
| void SetComputeTextureParam(ComputeShader computeShader, int kernelIndex, const string& name, const TextureHandle& rt) | PublicFinal+2 flags | | 0x10 |
| void SetComputeTextureParam(ComputeShader computeShader, int kernelIndex, int nameID, const TextureHandle& rt) | PublicFinal+2 flags | | 0x10 |
| void SetComputeTextureParam(ComputeShader computeShader, int kernelIndex, const string& name, const TextureHandle& rt, int mipLevel) | PublicFinal+2 flags | | 0x10 |
| void SetComputeTextureParam(ComputeShader computeShader, int kernelIndex, int nameID, const TextureHandle& rt, int mipLevel) | PublicFinal+2 flags | | 0x10 |
| void SetComputeTextureParam(ComputeShader computeShader, int kernelIndex, const string& name, const TextureHandle& rt, int mipLevel, const RenderTextureSubElement& element) | PublicFinal+2 flags | | 0x10 |
| void SetComputeTextureParam(ComputeShader computeShader, int kernelIndex, int nameID, const TextureHandle& rt, int mipLevel, const RenderTextureSubElement& element) | PublicFinal+2 flags | | 0x10 |
| void SetComputeBufferParam(ComputeShader computeShader, int kernelIndex, int nameID, ComputeBuffer buffer) | PublicFinal+2 flags | | 0x08 |
| void SetComputeBufferParam(ComputeShader computeShader, int kernelIndex, const string& name, ComputeBuffer buffer) | PublicFinal+2 flags | | 0x08 |
| void SetComputeBufferParam(ComputeShader computeShader, int kernelIndex, int nameID, const GraphicsBufferHandle& bufferHandle) | PublicFinal+2 flags | | 0x08 |
| void SetComputeBufferParam(ComputeShader computeShader, int kernelIndex, const string& name, const GraphicsBufferHandle& bufferHandle) | PublicFinal+2 flags | | 0x08 |
| void SetComputeBufferParam(ComputeShader computeShader, int kernelIndex, int nameID, GraphicsBuffer buffer) | PublicFinal+2 flags | | 0x08 |
| void SetComputeBufferParam(ComputeShader computeShader, int kernelIndex, const string& name, GraphicsBuffer buffer) | PublicFinal+2 flags | | 0x08 |
| void SetComputeConstantBufferParam(ComputeShader computeShader, int nameID, ComputeBuffer buffer, int offset, int size) | PublicFinal+2 flags | | 0x08 |
| void SetComputeConstantBufferParam(ComputeShader computeShader, const string& name, ComputeBuffer buffer, int offset, int size) | PublicFinal+2 flags | | 0x08 |
| void SetComputeConstantBufferParam(ComputeShader computeShader, int nameID, GraphicsBuffer buffer, int offset, int size) | PublicFinal+2 flags | | 0x08 |
| void SetComputeConstantBufferParam(ComputeShader computeShader, const string& name, GraphicsBuffer buffer, int offset, int size) | PublicFinal+2 flags | | 0x08 |
| void SetComputeParamsFromMaterial(ComputeShader computeShader, int kernelIndex, Material material) | PublicFinal+2 flags | | 0x08 |
| void DispatchCompute(ComputeShader computeShader, int kernelIndex, int threadGroupsX, int threadGroupsY, int threadGroupsZ) | PublicFinal+2 flags | | 0x08 |
| void DispatchCompute(ComputeShader computeShader, int kernelIndex, ComputeBuffer indirectBuffer, uint argsOffset) | PublicFinal+2 flags | | 0x08 |
| void DispatchCompute(ComputeShader computeShader, int kernelIndex, GraphicsBuffer indirectBuffer, uint argsOffset) | PublicFinal+2 flags | | 0x08 |
| void BuildRayTracingAccelerationStructure(RayTracingAccelerationStructure accelerationStructure) | PublicFinal+2 flags | | 0x08 |
| void BuildRayTracingAccelerationStructure(RayTracingAccelerationStructure accelerationStructure, const Vector3& relativeOrigin) | PublicFinal+2 flags | | 0x0C |
| void BuildRayTracingAccelerationStructure(RayTracingAccelerationStructure accelerationStructure, const BuildSettings& buildSettings) | PublicFinal+2 flags | | 0x10 |
| void SetRayTracingAccelerationStructure(RayTracingShader rayTracingShader, const string& name, RayTracingAccelerationStructure rayTracingAccelerationStructure) | PublicFinal+2 flags | | 0x08 |
| void SetRayTracingAccelerationStructure(RayTracingShader rayTracingShader, int nameID, RayTracingAccelerationStructure rayTracingAccelerationStructure) | PublicFinal+2 flags | | 0x08 |
| void SetRayTracingAccelerationStructure(ComputeShader computeShader, int kernelIndex, const string& name, RayTracingAccelerationStructure rayTracingAccelerationStructure) | PublicFinal+2 flags | | 0x08 |
| void SetRayTracingAccelerationStructure(ComputeShader computeShader, int kernelIndex, int nameID, RayTracingAccelerationStructure rayTracingAccelerationStructure) | PublicFinal+2 flags | | 0x08 |
| void SetRayTracingBufferParam(RayTracingShader rayTracingShader, const string& name, ComputeBuffer buffer) | PublicFinal+2 flags | | 0x08 |
| void SetRayTracingBufferParam(RayTracingShader rayTracingShader, int nameID, ComputeBuffer buffer) | PublicFinal+2 flags | | 0x08 |
| void SetRayTracingBufferParam(RayTracingShader rayTracingShader, const string& name, GraphicsBuffer buffer) | PublicFinal+2 flags | | 0x08 |
| void SetRayTracingBufferParam(RayTracingShader rayTracingShader, int nameID, GraphicsBuffer buffer) | PublicFinal+2 flags | | 0x08 |
| void SetRayTracingBufferParam(RayTracingShader rayTracingShader, const string& name, const GraphicsBufferHandle& bufferHandle) | PublicFinal+2 flags | | 0x08 |
| void SetRayTracingBufferParam(RayTracingShader rayTracingShader, int nameID, const GraphicsBufferHandle& bufferHandle) | PublicFinal+2 flags | | 0x08 |
| void SetRayTracingConstantBufferParam(RayTracingShader rayTracingShader, int nameID, ComputeBuffer buffer, int offset, int size) | PublicFinal+2 flags | | 0x08 |
| void SetRayTracingConstantBufferParam(RayTracingShader rayTracingShader, const string& name, ComputeBuffer buffer, int offset, int size) | PublicFinal+2 flags | | 0x08 |
| void SetRayTracingConstantBufferParam(RayTracingShader rayTracingShader, int nameID, GraphicsBuffer buffer, int offset, int size) | PublicFinal+2 flags | | 0x08 |
| void SetRayTracingConstantBufferParam(RayTracingShader rayTracingShader, const string& name, GraphicsBuffer buffer, int offset, int size) | PublicFinal+2 flags | | 0x08 |
| void SetRayTracingTextureParam(RayTracingShader rayTracingShader, const string& name, const TextureHandle& rt) | PublicFinal+2 flags | | 0x10 |
| void SetRayTracingTextureParam(RayTracingShader rayTracingShader, int nameID, const TextureHandle& rt) | PublicFinal+2 flags | | 0x10 |
| void SetRayTracingFloatParam(RayTracingShader rayTracingShader, const string& name, float val) | PublicFinal+2 flags | | 0x08 |
| void SetRayTracingFloatParam(RayTracingShader rayTracingShader, int nameID, float val) | PublicFinal+2 flags | | 0x08 |
| void SetRayTracingFloatParams(RayTracingShader rayTracingShader, const string& name, const float[]& values) | PublicFinal+2 flags | | 0x08 |
| void SetRayTracingFloatParams(RayTracingShader rayTracingShader, int nameID, const float[]& values) | PublicFinal+2 flags | | 0x08 |
| void SetRayTracingIntParam(RayTracingShader rayTracingShader, const string& name, int val) | PublicFinal+2 flags | | 0x08 |
| void SetRayTracingIntParam(RayTracingShader rayTracingShader, int nameID, int val) | PublicFinal+2 flags | | 0x08 |
| void SetRayTracingIntParams(RayTracingShader rayTracingShader, const string& name, const int[]& values) | PublicFinal+2 flags | | 0x08 |
| void SetRayTracingIntParams(RayTracingShader rayTracingShader, int nameID, const int[]& values) | PublicFinal+2 flags | | 0x08 |
| void SetRayTracingVectorParam(RayTracingShader rayTracingShader, const string& name, const Vector4& val) | PublicFinal+2 flags | | 0x10 |
| void SetRayTracingVectorParam(RayTracingShader rayTracingShader, int nameID, const Vector4& val) | PublicFinal+2 flags | | 0x10 |
| void SetRayTracingVectorArrayParam(RayTracingShader rayTracingShader, const string& name, const Vector4[]& values) | PublicFinal+2 flags | | 0x08 |
| void SetRayTracingVectorArrayParam(RayTracingShader rayTracingShader, int nameID, const Vector4[]& values) | PublicFinal+2 flags | | 0x08 |
| void SetRayTracingMatrixParam(RayTracingShader rayTracingShader, const string& name, const Matrix4x4& val) | PublicFinal+2 flags | | 0x40 |
| void SetRayTracingMatrixParam(RayTracingShader rayTracingShader, int nameID, const Matrix4x4& val) | PublicFinal+2 flags | | 0x40 |
| void SetRayTracingMatrixArrayParam(RayTracingShader rayTracingShader, const string& name, const Matrix4x4[]& values) | PublicFinal+2 flags | | 0x08 |
| void SetRayTracingMatrixArrayParam(RayTracingShader rayTracingShader, int nameID, const Matrix4x4[]& values) | PublicFinal+2 flags | | 0x08 |
| void DispatchRays(RayTracingShader rayTracingShader, const string& rayGenName, uint width, uint height, uint depth, Camera camera) | PublicFinal+2 flags | | 0x08 |
| void DispatchRays(RayTracingShader rayTracingShader, const string& rayGenName, GraphicsBuffer argsBuffer, uint argsOffset, Camera camera) | PublicFinal+2 flags | | 0x08 |
| void CopyCounterValue(ComputeBuffer src, ComputeBuffer dst, uint dstOffsetBytes) | PublicFinal+2 flags | | 0x08 |
| void CopyCounterValue(GraphicsBuffer src, ComputeBuffer dst, uint dstOffsetBytes) | PublicFinal+2 flags | | 0x08 |
| void CopyCounterValue(ComputeBuffer src, GraphicsBuffer dst, uint dstOffsetBytes) | PublicFinal+2 flags | | 0x08 |
| void CopyCounterValue(GraphicsBuffer src, GraphicsBuffer dst, uint dstOffsetBytes) | PublicFinal+2 flags | | 0x08 |
| void SetGlobalFloat(const string& name, float value) | PublicFinal+2 flags | | 0x08 |
| void SetGlobalInt(const string& name, int value) | PublicFinal+2 flags | | 0x08 |
| void SetGlobalInteger(const string& name, int value) | PublicFinal+2 flags | | 0x08 |
| void SetGlobalVector(const string& name, const Vector4& value) | PublicFinal+2 flags | | 0x10 |
| void SetGlobalColor(const string& name, const Color& value) | PublicFinal+2 flags | | 0x10 |
| void SetGlobalMatrix(const string& name, const Matrix4x4& value) | PublicFinal+2 flags | | 0x40 |
| void SetGlobalFloatArray(const string& propertyName, List<System.Single> values) | PublicFinal+2 flags | | 0x08 |
| void SetGlobalFloatArray(int nameID, List<System.Single> values) | PublicFinal+2 flags | | 0x08 |
| void SetGlobalFloatArray(const string& propertyName, const float[]& values) | PublicFinal+2 flags | | 0x08 |
| void SetGlobalVectorArray(const string& propertyName, List<UnityEngine.Vector4> values) | PublicFinal+2 flags | | 0x08 |
| void SetGlobalVectorArray(int nameID, List<UnityEngine.Vector4> values) | PublicFinal+2 flags | | 0x08 |
| void SetGlobalVectorArray(const string& propertyName, const Vector4[]& values) | PublicFinal+2 flags | | 0x08 |
| void SetGlobalMatrixArray(const string& propertyName, List<UnityEngine.Matrix4x4> values) | PublicFinal+2 flags | | 0x08 |
| void SetGlobalMatrixArray(int nameID, List<UnityEngine.Matrix4x4> values) | PublicFinal+2 flags | | 0x08 |
| void SetGlobalMatrixArray(const string& propertyName, const Matrix4x4[]& values) | PublicFinal+2 flags | | 0x08 |
| void SetGlobalTexture(const string& name, const TextureHandle& value) | PublicFinal+2 flags | | 0x10 |
| void SetGlobalTexture(int nameID, const TextureHandle& value) | PublicFinal+2 flags | | 0x10 |
| void SetGlobalTexture(const string& name, const TextureHandle& value, const RenderTextureSubElement& element) | PublicFinal+2 flags | | 0x10 |
| void SetGlobalTexture(int nameID, const TextureHandle& value, const RenderTextureSubElement& element) | PublicFinal+2 flags | | 0x10 |
| void SetGlobalBuffer(const string& name, ComputeBuffer value) | PublicFinal+2 flags | | 0x08 |
| void SetGlobalBuffer(int nameID, ComputeBuffer value) | PublicFinal+2 flags | | 0x08 |
| void SetGlobalBuffer(const string& name, GraphicsBuffer value) | PublicFinal+2 flags | | 0x08 |
| void SetGlobalBuffer(int nameID, GraphicsBuffer value) | PublicFinal+2 flags | | 0x08 |
| void SetGlobalConstantBuffer(ComputeBuffer buffer, int nameID, int offset, int size) | PublicFinal+2 flags | | 0x08 |
| void SetGlobalConstantBuffer(ComputeBuffer buffer, const string& name, int offset, int size) | PublicFinal+2 flags | | 0x08 |
| void SetGlobalConstantBuffer(GraphicsBuffer buffer, int nameID, int offset, int size) | PublicFinal+2 flags | | 0x08 |
| void SetGlobalConstantBuffer(GraphicsBuffer buffer, const string& name, int offset, int size) | PublicFinal+2 flags | | 0x08 |
| void SetShadowSamplingMode(const RenderTargetIdentifier& shadowmap, const ShadowSamplingMode& mode) | PublicFinal+2 flags | | 0x28 |
| void SetSinglePassStereo(const SinglePassStereoMode& mode) | PublicFinal+2 flags | | 0x04 |
| void IssuePluginEvent(long callback, int eventID) | PublicFinal+2 flags | | 0x08 |
| void IssuePluginEventAndData(long callback, int eventID, long data) | PublicFinal+2 flags | | 0x08 |
| void IssuePluginCustomBlit(long callback, uint command, const RenderTargetIdentifier& source, const RenderTargetIdentifier& dest, uint commandParam, uint commandFlags) | PublicFinal+2 flags | | 0x28 |
| void IssuePluginCustomTextureUpdateV2(long callback, Texture targetTexture, uint userData) | PublicFinal+2 flags | | 0x08 |
| void UnityEngine.Rendering.IBaseCommandBuffer.EnableKeyword(ref GlobalKeyword& keyword) | PrivateFinal+2 flags | | 0x04 |
| void UnityEngine.Rendering.IBaseCommandBuffer.EnableKeyword(Material material, ref LocalKeyword& keyword) | PrivateFinal+2 flags | | 0x18 |
| void UnityEngine.Rendering.IBaseCommandBuffer.EnableKeyword(ComputeShader computeShader, ref LocalKeyword& keyword) | PrivateFinal+2 flags | | 0x18 |
| void UnityEngine.Rendering.IBaseCommandBuffer.DisableKeyword(ref GlobalKeyword& keyword) | PrivateFinal+2 flags | | 0x04 |
| void UnityEngine.Rendering.IBaseCommandBuffer.DisableKeyword(Material material, ref LocalKeyword& keyword) | PrivateFinal+2 flags | | 0x18 |
| void UnityEngine.Rendering.IBaseCommandBuffer.DisableKeyword(ComputeShader computeShader, ref LocalKeyword& keyword) | PrivateFinal+2 flags | | 0x18 |
| void UnityEngine.Rendering.IBaseCommandBuffer.SetKeyword(ref GlobalKeyword& keyword, bool value) | PrivateFinal+2 flags | | 0x04 |
| void UnityEngine.Rendering.IBaseCommandBuffer.SetKeyword(Material material, ref LocalKeyword& keyword, bool value) | PrivateFinal+2 flags | | 0x18 |
| void UnityEngine.Rendering.IBaseCommandBuffer.SetKeyword(ComputeShader computeShader, ref LocalKeyword& keyword, bool value) | PrivateFinal+2 flags | | 0x18 |