| float get_lensImperfectionExposureScale() | PublicStatic+1 flags | | 0x04 |
| float StandardIlluminantY(float x) | PublicStatic | | 0x04 |
| Vector3 CIExyToLMS(float x, float y) | PublicStatic | | 0x0C |
| Vector3 ColorBalanceToLMSCoeffs(float temperature, float tint) | PublicStatic | | 0x0C |
| ValueTuple<UnityEngine.Vector4 PrepareShadowsMidtonesHighlights(ref Vector4& inShadows, ref Vector4& inMidtones, ref Vector4& inHighlights) | PublicStatic | | 0x30 |
| ValueTuple<UnityEngine.Vector4 PrepareLiftGammaGain(ref Vector4& inLift, ref Vector4& inGamma, ref Vector4& inGain) | PublicStatic | | 0x30 |
| ValueTuple<UnityEngine.Vector4 PrepareSplitToning(ref Vector4& inShadows, ref Vector4& inHighlights, float balance) | PublicStatic | | 0x20 |
| float Luminance(ref Color& color) | PublicStatic | | 0x10 |
| float ComputeEV100(float aperture, float shutterSpeed, float ISO) | PublicStatic | | 0x04 |
| float ConvertEV100ToExposure(float EV100) | PublicStatic | | 0x04 |
| float ConvertExposureToEV100(float exposure) | PublicStatic | | 0x04 |
| float ComputeEV100FromAvgLuminance(float avgLuminance) | PublicStatic | | 0x04 |
| float ComputeISO(float aperture, float shutterSpeed, float targetEV100) | PublicStatic | | 0x04 |
| uint ToHex(const Color& c) | PublicStatic | | 0x10 |
| Color ToRGBA(uint hex) | PublicStatic | | 0x10 |
| void .cctor() | PrivateStatic+1 flags | | 0x00 |