| NativeList<UnityEngine.Rendering.DrawInstance> get_drawInstances() | Public+1 flags | | 0x08 |
| NativeParallelHashMap<UnityEngine.Rendering.DrawKey get_batchHash() | Public+1 flags | | 0x10 |
| NativeList<UnityEngine.Rendering.DrawBatch> get_drawBatches() | Public+1 flags | | 0x08 |
| NativeParallelHashMap<UnityEngine.Rendering.RangeKey get_rangeHash() | Public+1 flags | | 0x10 |
| NativeList<UnityEngine.Rendering.DrawRange> get_drawRanges() | Public+1 flags | | 0x08 |
| NativeArray<System.Int32> get_drawBatchIndices() | Public+1 flags | | 0x10 |
| NativeArray<System.Int32> get_drawInstanceIndices() | Public+1 flags | | 0x10 |
| bool get_valid() | Public+1 flags | | 0x01 |
| void Initialize() | Public | | 0x00 |
| void Dispose() | Public | | 0x00 |
| void RebuildDrawListsIfNeeded() | Public | | 0x00 |
| void DestroyDrawInstanceIndices(const NativeArray<System.Int32>& drawInstanceIndicesToDestroy) | Public | | 0x10 |
| void DestroyDrawInstances(const NativeArray<UnityEngine.Rendering.InstanceHandle>& destroyedInstances) | Public | | 0x10 |
| void DestroyMaterialDrawInstances(const NativeArray<System.UInt32>& destroyedBatchMaterials) | Public | | 0x10 |
| void NeedsRebuild() | Public | | 0x00 |
| void .ctor() | Public+1 flags | | 0x00 |