| AsyncGPUReadbackRequest Request(GraphicsBuffer src, Action<UnityEngine.Rendering.AsyncGPUReadbackRequest> callback) | PublicStatic | | 0x10 |
| AsyncGPUReadbackRequest Request(GraphicsBuffer src, int size, int offset, Action<UnityEngine.Rendering.AsyncGPUReadbackRequest> callback) | PublicStatic | | 0x10 |
| AsyncGPUReadbackRequest Request_Internal_GraphicsBuffer_1(GraphicsBuffer buffer, const AsyncRequestNativeArrayData*& data) | PrivateStatic | | 0x10 |
| AsyncGPUReadbackRequest Request_Internal_GraphicsBuffer_2(GraphicsBuffer src, int size, int offset, const AsyncRequestNativeArrayData*& data) | PrivateStatic | | 0x10 |
| void Request_Internal_GraphicsBuffer_1_Injected(long buffer, const AsyncRequestNativeArrayData*& data, ref AsyncGPUReadbackRequest& ret) | PrivateStatic | | 0x10 |
| void Request_Internal_GraphicsBuffer_2_Injected(long src, int size, int offset, const AsyncRequestNativeArrayData*& data, ref AsyncGPUReadbackRequest& ret) | PrivateStatic | | 0x10 |