| bool get_fog() | PublicStatic+1 flags | — | 0x01 |
| void set_fog(bool value) | PublicStatic+1 flags | — | 0x01 |
| float get_fogStartDistance() | PublicStatic+1 flags | — | 0x04 |
| void set_fogStartDistance(float value) | PublicStatic+1 flags | — | 0x04 |
| float get_fogEndDistance() | PublicStatic+1 flags | — | 0x04 |
| void set_fogEndDistance(float value) | PublicStatic+1 flags | — | 0x04 |
| FogMode get_fogMode() | PublicStatic+1 flags | — | 0x04 |
| void set_fogMode(const FogMode& value) | PublicStatic+1 flags | — | 0x04 |
| Color get_fogColor() | PublicStatic+1 flags | — | 0x10 |
| void set_fogColor(const Color& value) | PublicStatic+1 flags | — | 0x10 |
| float get_fogDensity() | PublicStatic+1 flags | — | 0x04 |
| void set_fogDensity(float value) | PublicStatic+1 flags | — | 0x04 |
| AmbientMode get_ambientMode() | PublicStatic+1 flags | — | 0x04 |
| Color get_ambientSkyColor() | PublicStatic+1 flags | — | 0x10 |
| Color get_ambientEquatorColor() | PublicStatic+1 flags | — | 0x10 |
| Color get_ambientGroundColor() | PublicStatic+1 flags | — | 0x10 |
| float get_ambientIntensity() | PublicStatic+1 flags | — | 0x04 |
| void set_ambientIntensity(float value) | PublicStatic+1 flags | — | 0x04 |
| Color get_ambientLight() | PublicStatic+1 flags | — | 0x10 |
| void set_ambientLight(const Color& value) | PublicStatic+1 flags | | 0x10 |
| Color get_subtractiveShadowColor() | PublicStatic+1 flags | | 0x10 |
| Material get_skybox() | PublicStatic+1 flags | | 0x08 |
| void set_skybox(Material value) | PublicStatic+1 flags | | 0x08 |
| Light get_sun() | PublicStatic+1 flags | | 0x08 |
| SphericalHarmonicsL2 get_ambientProbe() | PublicStatic+1 flags | | 0x6C |
| float get_reflectionIntensity() | PublicStatic+1 flags | | 0x04 |
| void get_fogColor_Injected(ref Color& ret) | PrivateStatic | | 0x10 |
| void set_fogColor_Injected(ref Color& value) | PrivateStatic | | 0x10 |
| void get_ambientSkyColor_Injected(ref Color& ret) | PrivateStatic | | 0x10 |
| void get_ambientEquatorColor_Injected(ref Color& ret) | PrivateStatic | | 0x10 |
| void get_ambientGroundColor_Injected(ref Color& ret) | PrivateStatic | | 0x10 |
| void get_ambientLight_Injected(ref Color& ret) | PrivateStatic | | 0x10 |
| void set_ambientLight_Injected(ref Color& value) | PrivateStatic | | 0x10 |
| void get_subtractiveShadowColor_Injected(ref Color& ret) | PrivateStatic | | 0x10 |
| long get_skybox_Injected() | PrivateStatic | | 0x08 |
| void set_skybox_Injected(long value) | PrivateStatic | | 0x08 |
| long get_sun_Injected() | PrivateStatic | | 0x08 |
| void get_ambientProbe_Injected(ref SphericalHarmonicsL2& ret) | PrivateStatic | | 0x6C |