Zdexby TheHolyOneZ
36,909 classes
Class

QualitySettings

: Object : Object
UnityEngine.QualitySettings, UnityEngine.CoreModule 0x0018 (24 B) inherited 0x0018 UnityEngine.CoreModule.dll
0x00x0018

Members 1

OffsetSizeNameTypeFlagsDefault
0x08activeQualityLevelChangedAction<System.Int32PrivateStatic—
Inherited from Object 5
OffsetSizeNameTypeFlagsDefault
—0x04kInstanceID_NoneintPrivateStatic+1 flags8
0x08m_CachedPtrlongPrivate—
0x04OffsetOfInstanceIDInCPlusPlusObjectintStatic+2 flags—
—0x08objectIsNullMessagestringPrivateStatic+1 flags—
—0x08cloneDestroyedMessagestringPrivateStatic+1 flags—

Functions 85

SignatureFlagsNativeParams
void OnActiveQualityLevelChanged(int previousQualityLevel, int currentQualityLevel)Static+1 flags0x04
void SetQualityLevel(int index)PublicStatic0x04
int get_pixelLightCount()PublicStatic+1 flags0x04
void set_pixelLightCount(int value)PublicStatic+1 flags0x04
ShadowQuality get_shadows()PublicStatic+1 flags0x04
void set_shadows(const ShadowQuality& value)PublicStatic+1 flags0x04
ShadowProjection get_shadowProjection()PublicStatic+1 flags0x04
void set_shadowProjection(const ShadowProjection& value)PublicStatic+1 flags0x04
int get_shadowCascades()PublicStatic+1 flags0x04
void set_shadowCascades(int value)PublicStatic+1 flags0x04
float get_shadowDistance()PublicStatic+1 flags0x04
void set_shadowDistance(float value)PublicStatic+1 flags0x04
ShadowResolution get_shadowResolution()PublicStatic+1 flags0x04
void set_shadowResolution(const ShadowResolution& value)PublicStatic+1 flags0x04
ShadowmaskMode get_shadowmaskMode()PublicStatic+1 flags0x04
void set_shadowmaskMode(const ShadowmaskMode& value)PublicStatic+1 flags0x04
float get_shadowNearPlaneOffset()PublicStatic+1 flags0x04
void set_shadowNearPlaneOffset(float value)PublicStatic+1 flags0x04
float get_shadowCascade2Split()PublicStatic+1 flags0x04
void set_shadowCascade2Split(float value)PublicStatic+1 flags0x04
Vector3 get_shadowCascade4Split()PublicStatic+1 flags0x0C
void set_shadowCascade4Split(const Vector3& value)PublicStatic+1 flags0x0C
float get_lodBias()PublicStatic+1 flags0x04
void set_lodBias(float value)PublicStatic+1 flags0x04
float get_meshLodThreshold()PublicStatic+1 flags0x04
AnisotropicFiltering get_anisotropicFiltering()PublicStatic+1 flags0x04
void set_anisotropicFiltering(const AnisotropicFiltering& value)PublicStatic+1 flags0x04
int get_globalTextureMipmapLimit()PublicStatic+1 flags0x04
void set_globalTextureMipmapLimit(int value)PublicStatic+1 flags0x04
int get_maximumLODLevel()PublicStatic+1 flags0x04
void set_maximumLODLevel(int value)PublicStatic+1 flags0x04
bool get_enableLODCrossFade()PublicStatic+1 flags0x01
void set_enableLODCrossFade(bool value)PublicStatic+1 flags0x01
int get_particleRaycastBudget()PublicStatic+1 flags0x04
void set_particleRaycastBudget(int value)PublicStatic+1 flags0x04
bool get_softParticles()PublicStatic+1 flags0x01
void set_softParticles(bool value)PublicStatic+1 flags0x01
bool get_softVegetation()PublicStatic+1 flags0x01
void set_softVegetation(bool value)PublicStatic+1 flags0x01
int get_vSyncCount()PublicStatic+1 flags0x04
void set_vSyncCount(int value)PublicStatic+1 flags0x04
int get_antiAliasing()PublicStatic+1 flags0x04
void set_antiAliasing(int value)PublicStatic+1 flags0x04
int get_asyncUploadTimeSlice()PublicStatic+1 flags0x04
void set_asyncUploadTimeSlice(int value)PublicStatic+1 flags0x04
int get_asyncUploadBufferSize()PublicStatic+1 flags0x04
void set_asyncUploadBufferSize(int value)PublicStatic+1 flags0x04
bool get_asyncUploadPersistentBuffer()PublicStatic+1 flags0x01
void set_asyncUploadPersistentBuffer(bool value)PublicStatic+1 flags0x01
void SetLODSettings(float lodBias, int maximumLODLevel, bool setDirty)PublicStatic0x04
bool get_realtimeReflectionProbes()PublicStatic+1 flags0x01
void set_realtimeReflectionProbes(bool value)PublicStatic+1 flags0x01
bool get_billboardsFaceCameraPosition()PublicStatic+1 flags0x01
void set_billboardsFaceCameraPosition(bool value)PublicStatic+1 flags0x01
float get_resolutionScalingFixedDPIFactor()PublicStatic+1 flags0x04
void set_resolutionScalingFixedDPIFactor(float value)PublicStatic+1 flags0x04
ScriptableObject get_INTERNAL_renderPipeline()PrivateStatic+1 flags0x08
RenderPipelineAsset get_renderPipeline()PublicStatic+1 flags0x08
ScriptableObject InternalGetRenderPipelineAssetAt(int index)Static+1 flags0x08
RenderPipelineAsset GetRenderPipelineAssetAt(int index)PublicStatic0x08
SkinWeights get_skinWeights()PublicStatic+1 flags0x04
void set_skinWeights(const SkinWeights& value)PublicStatic+1 flags0x04
bool get_streamingMipmapsActive()PublicStatic+1 flags0x01
void set_streamingMipmapsActive(bool value)PublicStatic+1 flags0x01
float get_streamingMipmapsMemoryBudget()PublicStatic+1 flags0x04
void set_streamingMipmapsMemoryBudget(float value)PublicStatic+1 flags0x04
int get_streamingMipmapsRenderersPerFrame()PublicStatic+1 flags0x04
void set_streamingMipmapsRenderersPerFrame(int value)PublicStatic+1 flags0x04
int get_streamingMipmapsMaxLevelReduction()PublicStatic+1 flags0x04
void set_streamingMipmapsMaxLevelReduction(int value)PublicStatic+1 flags0x04
bool get_streamingMipmapsAddAllCameras()PublicStatic+1 flags0x01
void set_streamingMipmapsAddAllCameras(bool value)PublicStatic+1 flags0x01
int get_streamingMipmapsMaxFileIORequests()PublicStatic+1 flags0x04
void set_streamingMipmapsMaxFileIORequests(int value)PublicStatic+1 flags0x04
int get_maxQueuedFrames()PublicStatic+1 flags0x04
void set_maxQueuedFrames(int value)PublicStatic+1 flags0x04
int GetQualityLevel()PublicStatic0x04
void SetQualityLevel(int index, bool applyExpensiveChanges)PublicStatic0x04
string[] get_names()PublicStatic+1 flags0x08
ColorSpace get_desiredColorSpace()PublicStatic+1 flags0x04
ColorSpace get_activeColorSpace()PublicStatic+1 flags0x04
void get_shadowCascade4Split_Injected(ref Vector3& ret)PrivateStatic0x0C
void set_shadowCascade4Split_Injected(ref Vector3& value)PrivateStatic0x0C
long get_INTERNAL_renderPipeline_Injected()PrivateStatic0x08
long InternalGetRenderPipelineAssetAt_Injected(int index)PrivateStatic0x08

Used by 1

types with a member, parameter or interface of this type