| void OnActiveQualityLevelChanged(int previousQualityLevel, int currentQualityLevel) | Static+1 flags | | 0x04 |
| void SetQualityLevel(int index) | PublicStatic | | 0x04 |
| int get_pixelLightCount() | PublicStatic+1 flags | | 0x04 |
| void set_pixelLightCount(int value) | PublicStatic+1 flags | | 0x04 |
| ShadowQuality get_shadows() | PublicStatic+1 flags | | 0x04 |
| void set_shadows(const ShadowQuality& value) | PublicStatic+1 flags | | 0x04 |
| ShadowProjection get_shadowProjection() | PublicStatic+1 flags | | 0x04 |
| void set_shadowProjection(const ShadowProjection& value) | PublicStatic+1 flags | | 0x04 |
| int get_shadowCascades() | PublicStatic+1 flags | | 0x04 |
| void set_shadowCascades(int value) | PublicStatic+1 flags | | 0x04 |
| float get_shadowDistance() | PublicStatic+1 flags | | 0x04 |
| void set_shadowDistance(float value) | PublicStatic+1 flags | | 0x04 |
| ShadowResolution get_shadowResolution() | PublicStatic+1 flags | | 0x04 |
| void set_shadowResolution(const ShadowResolution& value) | PublicStatic+1 flags | | 0x04 |
| ShadowmaskMode get_shadowmaskMode() | PublicStatic+1 flags | | 0x04 |
| void set_shadowmaskMode(const ShadowmaskMode& value) | PublicStatic+1 flags | | 0x04 |
| float get_shadowNearPlaneOffset() | PublicStatic+1 flags | | 0x04 |
| void set_shadowNearPlaneOffset(float value) | PublicStatic+1 flags | | 0x04 |
| float get_shadowCascade2Split() | PublicStatic+1 flags | | 0x04 |
| void set_shadowCascade2Split(float value) | PublicStatic+1 flags | | 0x04 |
| Vector3 get_shadowCascade4Split() | PublicStatic+1 flags | | 0x0C |
| void set_shadowCascade4Split(const Vector3& value) | PublicStatic+1 flags | | 0x0C |
| float get_lodBias() | PublicStatic+1 flags | | 0x04 |
| void set_lodBias(float value) | PublicStatic+1 flags | | 0x04 |
| float get_meshLodThreshold() | PublicStatic+1 flags | | 0x04 |
| AnisotropicFiltering get_anisotropicFiltering() | PublicStatic+1 flags | | 0x04 |
| void set_anisotropicFiltering(const AnisotropicFiltering& value) | PublicStatic+1 flags | | 0x04 |
| int get_globalTextureMipmapLimit() | PublicStatic+1 flags | | 0x04 |
| void set_globalTextureMipmapLimit(int value) | PublicStatic+1 flags | | 0x04 |
| int get_maximumLODLevel() | PublicStatic+1 flags | | 0x04 |
| void set_maximumLODLevel(int value) | PublicStatic+1 flags | | 0x04 |
| bool get_enableLODCrossFade() | PublicStatic+1 flags | | 0x01 |
| void set_enableLODCrossFade(bool value) | PublicStatic+1 flags | | 0x01 |
| int get_particleRaycastBudget() | PublicStatic+1 flags | | 0x04 |
| void set_particleRaycastBudget(int value) | PublicStatic+1 flags | | 0x04 |
| bool get_softParticles() | PublicStatic+1 flags | | 0x01 |
| void set_softParticles(bool value) | PublicStatic+1 flags | | 0x01 |
| bool get_softVegetation() | PublicStatic+1 flags | | 0x01 |
| void set_softVegetation(bool value) | PublicStatic+1 flags | | 0x01 |
| int get_vSyncCount() | PublicStatic+1 flags | | 0x04 |
| void set_vSyncCount(int value) | PublicStatic+1 flags | | 0x04 |
| int get_antiAliasing() | PublicStatic+1 flags | | 0x04 |
| void set_antiAliasing(int value) | PublicStatic+1 flags | | 0x04 |
| int get_asyncUploadTimeSlice() | PublicStatic+1 flags | | 0x04 |
| void set_asyncUploadTimeSlice(int value) | PublicStatic+1 flags | | 0x04 |
| int get_asyncUploadBufferSize() | PublicStatic+1 flags | | 0x04 |
| void set_asyncUploadBufferSize(int value) | PublicStatic+1 flags | | 0x04 |
| bool get_asyncUploadPersistentBuffer() | PublicStatic+1 flags | | 0x01 |
| void set_asyncUploadPersistentBuffer(bool value) | PublicStatic+1 flags | | 0x01 |
| void SetLODSettings(float lodBias, int maximumLODLevel, bool setDirty) | PublicStatic | | 0x04 |
| bool get_realtimeReflectionProbes() | PublicStatic+1 flags | | 0x01 |
| void set_realtimeReflectionProbes(bool value) | PublicStatic+1 flags | | 0x01 |
| bool get_billboardsFaceCameraPosition() | PublicStatic+1 flags | | 0x01 |
| void set_billboardsFaceCameraPosition(bool value) | PublicStatic+1 flags | | 0x01 |
| float get_resolutionScalingFixedDPIFactor() | PublicStatic+1 flags | | 0x04 |
| void set_resolutionScalingFixedDPIFactor(float value) | PublicStatic+1 flags | | 0x04 |
| ScriptableObject get_INTERNAL_renderPipeline() | PrivateStatic+1 flags | | 0x08 |
| RenderPipelineAsset get_renderPipeline() | PublicStatic+1 flags | | 0x08 |
| ScriptableObject InternalGetRenderPipelineAssetAt(int index) | Static+1 flags | | 0x08 |
| RenderPipelineAsset GetRenderPipelineAssetAt(int index) | PublicStatic | | 0x08 |
| SkinWeights get_skinWeights() | PublicStatic+1 flags | | 0x04 |
| void set_skinWeights(const SkinWeights& value) | PublicStatic+1 flags | | 0x04 |
| bool get_streamingMipmapsActive() | PublicStatic+1 flags | | 0x01 |
| void set_streamingMipmapsActive(bool value) | PublicStatic+1 flags | | 0x01 |
| float get_streamingMipmapsMemoryBudget() | PublicStatic+1 flags | | 0x04 |
| void set_streamingMipmapsMemoryBudget(float value) | PublicStatic+1 flags | | 0x04 |
| int get_streamingMipmapsRenderersPerFrame() | PublicStatic+1 flags | | 0x04 |
| void set_streamingMipmapsRenderersPerFrame(int value) | PublicStatic+1 flags | | 0x04 |
| int get_streamingMipmapsMaxLevelReduction() | PublicStatic+1 flags | | 0x04 |
| void set_streamingMipmapsMaxLevelReduction(int value) | PublicStatic+1 flags | | 0x04 |
| bool get_streamingMipmapsAddAllCameras() | PublicStatic+1 flags | | 0x01 |
| void set_streamingMipmapsAddAllCameras(bool value) | PublicStatic+1 flags | | 0x01 |
| int get_streamingMipmapsMaxFileIORequests() | PublicStatic+1 flags | | 0x04 |
| void set_streamingMipmapsMaxFileIORequests(int value) | PublicStatic+1 flags | | 0x04 |
| int get_maxQueuedFrames() | PublicStatic+1 flags | | 0x04 |
| void set_maxQueuedFrames(int value) | PublicStatic+1 flags | | 0x04 |
| int GetQualityLevel() | PublicStatic | | 0x04 |
| void SetQualityLevel(int index, bool applyExpensiveChanges) | PublicStatic | | 0x04 |
| string[] get_names() | PublicStatic+1 flags | | 0x08 |
| ColorSpace get_desiredColorSpace() | PublicStatic+1 flags | | 0x04 |
| ColorSpace get_activeColorSpace() | PublicStatic+1 flags | | 0x04 |
| void get_shadowCascade4Split_Injected(ref Vector3& ret) | PrivateStatic | | 0x0C |
| void set_shadowCascade4Split_Injected(ref Vector3& value) | PrivateStatic | | 0x0C |
| long get_INTERNAL_renderPipeline_Injected() | PrivateStatic | | 0x08 |
| long InternalGetRenderPipelineAssetAt_Injected(int index) | PrivateStatic | | 0x08 |