Zdexby TheHolyOneZ
8,798 structs
Struct

FrameRate

: ValueType : Object
UnityEngine.Playables.FrameRate, UnityEngine.CoreModule 0x0004 (4 B) UnityEngine.CoreModule.dll
implements IEquatable`1
0x00x0004

Members 9

OffsetSizeNameTypeFlags
0x04k_24FpsFrameRatePublicStatic+1 flags
0x04k_23_976FpsFrameRatePublicStatic+1 flags
0x04k_25FpsFrameRatePublicStatic+1 flags
0x04k_30FpsFrameRatePublicStatic+1 flags
0x04k_29_97FpsFrameRatePublicStatic+1 flags
0x04k_50FpsFrameRatePublicStatic+1 flags
0x04k_60FpsFrameRatePublicStatic+1 flags
0x04k_59_94FpsFrameRatePublicStatic+1 flags
0x04m_RateintPrivate

Functions 12

SignatureFlagsNativeParams
bool get_dropFrame()Public+1 flags0x01
double get_rate()Public+1 flags0x08
void .ctor(uint frameRate, bool drop)Public+1 flags0x04
bool IsValid()Public0x01
bool Equals(const FrameRate& other)PublicFinal+2 flags0x04
bool Equals(object obj)Public+1 flags0x08
bool op_Equality(const FrameRate& a, const FrameRate& b)PublicStatic+1 flags0x04
int GetHashCode()Public+1 flags0x04
string ToString()Public+1 flags0x08
string ToString(const string& format, IFormatProvider formatProvider)Public0x08
FrameRate DoubleToFrameRate(double framerate)Static+1 flags0x08
void .cctor()PrivateStatic+1 flags0x00

Used by 5

types with a member, parameter or interface of this type