Zdexby TheHolyOneZ
8,798 structs
Struct

MeshDataArray

: ValueType : Object
UnityEngine.Mesh.MeshDataArray, UnityEngine.CoreModule 0x0010 (16 B) UnityEngine.CoreModule.dll
implements IDisposable
0x00x0010

Members 2

OffsetSizeNameTypeFlags
—m_PtrsIntPtr*1 flags
0x00000x08padding / unreflected
0x04m_Lengthint1 flags
0x000C0x04unreflected bytes to end of MeshDataArray

Functions 9

SignatureFlagsNativeParams
void ReleaseMeshDatas(const IntPtr*& datas, int count)PrivateStatic0x04
void CreateNewMeshDatas(const IntPtr*& datas, int count)PrivateStatic0x04
void ApplyToMeshImpl(Mesh mesh, long data, const MeshUpdateFlags& flags)PrivateStatic0x08
int get_Length()Public+1 flags0x04
MeshData get_Item(int index)Public+1 flags0x08
void Dispose()PublicFinal+2 flags0x00
void ApplyToMeshAndDispose(Mesh mesh, const MeshUpdateFlags& flags)1 flags0x08
void .ctor(int meshesCount)2 flags0x04
void ApplyToMeshImpl_Injected(long mesh, long data, const MeshUpdateFlags& flags)PrivateStatic0x08

Used by 1

types with a member, parameter or interface of this type