| Vector3 get_position() | Public+1 flags | — | 0x0C |
| Quaternion get_rotation() | Public+1 flags | — | 0x10 |
| Vector3 get_localScale() | Public+1 flags | — | 0x0C |
| Matrix4x4 get_localToWorldMatrix() | Public+1 flags | — | 0x40 |
| bool get_isValid() | Public+1 flags | — | 0x01 |
| void SetPositionAndRotation(const Vector3& position, const Quaternion& rotation) | Public | — | 0x10 |
| void SetPositionAndRotation_Internal(ref TransformAccess& access, ref Vector3& position, ref Quaternion& rotation) | PrivateStatic | — | 0x10 |
| void GetPosition(ref TransformAccess& access, ref Vector3& p) | PrivateStatic | — | 0x10 |
| void GetRotation(ref TransformAccess& access, ref Quaternion& r) | PrivateStatic | — | 0x10 |
| void GetLocalScale(ref TransformAccess& access, ref Vector3& r) | PrivateStatic | — | 0x10 |
| void GetLocalToWorldMatrix(ref TransformAccess& access, ref Matrix4x4& m) | PrivateStatic | — | 0x40 |