Zdexby TheHolyOneZ
36,909 classes
Class

InputSystemProvider

: Object
UnityEngine.InputSystem.Plugins.InputForUI.InputSystemProvider, Unity.InputSystem.ForUI 0x0120 (288 B) inherited 0x0010 Unity.InputSystem.ForUI.dll
0x00x0120

Members 26

OffsetSizeNameTypeFlagsDefault
0x08m_InputEventPartialProviderInputEventPartialProviderPrivate—
0x08m_DefaultInputActionsDefaultInputActionsPrivate—
0x08m_InputActionAssetInputActionAssetPrivate—
0x08m_UIActionMapInputActionMapPrivate—
0x01m_ShouldDisableUIActionMapOnUnregisterboolPrivate—
0x00310x07padding / unreflected
0x08m_PointActionInputActionPrivate—
0x08m_MoveActionInputActionPrivate—
0x08m_SubmitActionInputActionPrivate—
0x08m_CancelActionInputActionPrivate—
0x08m_LeftClickActionInputActionPrivate—
0x08m_MiddleClickActionInputActionPrivate—
0x08m_RightClickActionInputActionPrivate—
0x08m_ScrollWheelActionInputActionPrivate—
0x08m_NextPreviousActionInputActionPrivate—
0x08m_EventsList<UnityEngine.InputForUI.Event>Private—
0x28m_MouseStatePointerStatePrivate—
0x28m_PenStatePointerStatePrivate—
0x01m_SeenPenEventsboolPrivate—
0x00D90x07padding / unreflected
0x28m_TouchStatePointerStatePrivate—
0x01m_SeenTouchEventsboolPrivate—
—0x04k_SmallestReportedMovementSqrDistfloatPrivateStatic+1 flags0
0x01090x07padding / unreflected
0x08m_RepeatHelperNavigationEventRepeatHelperPrivate—
0x01m_ResetSeenEventsOnUpdateboolPrivate—
—0x04kScrollUGUIScaleFactorfloatPrivateStatic+1 flags0
0x08s_OnRegisterActionsAction<UnityEngine.InputSystem.InputActionAsset>PrivateStatic—
—0x04k_DefaultPlayerIduintPrivateStatic+1 flags0
0x01190x07unreflected bytes to end of InputSystemProvider

Functions 42

SignatureFlagsNativeParams
void .cctor()PrivateStatic+1 flags0x00
void Bootstrap()PrivateStatic0x00
EventModifiers get_m_EventModifiers()Private+1 flags0x04
DiscreteTime get_m_CurrentTime()Private+1 flags0x08
void Initialize()PublicFinal+2 flags0x00
void Shutdown()PublicFinal+2 flags0x00
void OnActionsChange()Public0x00
void Update()PublicFinal+2 flags0x00
void ResetSeenEvents()Private0x00
bool ActionAssetIsNotNull()Public0x01
void DirectionNavigation(const DiscreteTime& currentTime)Private0x08
InputDevice GetActiveDeviceFromDirection(const Direction& direction)Private0x08
ValueTuple<UnityEngine.Vector2 ReadCurrentNavigationMoveVector()Private0x0C
Direction ReadNextPreviousDirection()Private0x04
int SortEvents(const Event& a, const Event& b)PrivateStatic0x90
void OnFocusChanged(bool focus)PublicFinal+2 flags0x01
bool RequestCurrentState(const Type& type)PublicFinal+2 flags0x04
uint get_playerCount()PublicFinal+3 flags0x04
Vector2 ScreenBottomLeftToPanelPosition(const Vector2& position, int targetDisplay)Static+1 flags0x08
PointerEvent ToPointerStateEvent(const DiscreteTime& currentTime, ref PointerState& state, const EventSource& eventSource)Private0x80
EventSource GetEventSource(const CallbackContext& ctx)Private0x10
EventSource GetEventSource(InputDevice device)Private0x08
ref PointerState GetPointerStateForSource(const EventSource& eventSource)Private0x28
void DispatchFromCallback(ref Event& ev)Private0x90
int FindTouchFingerIndex(Touchscreen touchscreen, const CallbackContext& ctx)PrivateStatic0x10
void OnPointerPerformed(const CallbackContext& ctx)Private0x10
void OnSubmitPerformed(const CallbackContext& ctx)Private0x10
void OnCancelPerformed(const CallbackContext& ctx)Private0x10
void OnClickPerformed(const CallbackContext& ctx, const EventSource& eventSource, const Button& button)Private0x10
void OnLeftClickPerformed(const CallbackContext& ctx)Private0x10
void OnMiddleClickPerformed(const CallbackContext& ctx)Private0x10
void OnRightClickPerformed(const CallbackContext& ctx)Private0x10
void OnScrollWheelPerformed(const CallbackContext& ctx)Private0x10
void RegisterFixedActions()Private0x00
void UnregisterFixedActions()Private0x00
InputAction FindActionAndRegisterCallback(const string& actionNameOrId, Action<UnityEngine.InputSystem.InputAction.CallbackContext> callback)Private0x08
void RegisterActions()Private0x00
void UnregisterAction(ref InputAction& action, Action<UnityEngine.InputSystem.InputAction.CallbackContext> callback)Private0x08
void UnregisterActions()Private0x00
void SelectInputActionAsset()Private0x00
void SetOnRegisterActions(Action<UnityEngine.InputSystem.InputActionAsset> callback)Static+1 flags0x08
void .ctor()Public+1 flags0x00