Zdexby TheHolyOneZ
8,798 structs
Struct

Record

: ValueType : Object
UnityEngine.InputSystem.LowLevel.InputStateHistory.Record, Unity.InputSystem 0x0010 (16 B) Unity.InputSystem.dll
implements IEquatable`1
0x00x0010

Members 3

OffsetSizeNameTypeFlags
0x08m_OwnerInputStateHistoryPrivate+1 flags
0x04m_IndexPlusOneintPrivate+1 flags
0x04m_VersionuintPrivate

Functions 23

SignatureFlagsNativeParams
RecordHeader* get_header()2 flags0x00
int get_recordIndex()2 flags0x04
uint get_version()2 flags0x04
bool get_valid()Public+1 flags0x01
InputStateHistory get_owner()Public+1 flags0x08
int get_index()Public+1 flags0x04
double get_time()Public+1 flags0x08
InputControl get_control()Public+1 flags0x08
Record get_next()Public+1 flags0x10
Record get_previous()Public+1 flags0x10
void .ctor(InputStateHistory owner, int index, const RecordHeader*& header)2 flags0x08
uint8 ReadValue()Public0x00
object ReadValueAsObject()Public0x08
Void* GetUnsafeMemoryPtr()Public0x00
Void* GetUnsafeMemoryPtrUnchecked()1 flags0x00
Void* GetUnsafeExtraMemoryPtr()Public0x00
Void* GetUnsafeExtraMemoryPtrUnchecked()1 flags0x00
void CopyFrom(const Record& record)Public0x10
void CheckValid()1 flags0x00
bool Equals(const Record& other)PublicFinal+2 flags0x10
bool Equals(object obj)Public+1 flags0x08
int GetHashCode()Public+1 flags0x04
string ToString()Public+1 flags0x08

Used by 6

types with a member, parameter or interface of this type