Zdexby TheHolyOneZ
36,909 classes
Class

Gamepad[]

: Array : Object
UnityEngine.InputSystem.Gamepad[], Unity.InputSystem 0x0020 (32 B) inherited 0x0020 Unity.InputSystem.dll
implements IGamepad>, mscorlib, IGamepad>, mscorlib, IGamepad>, mscorlib, IGamepad>, mscorlib, IGamepad>, mscorlib
0x00x0020

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 94

SignatureFlagsNativeParams
void .ctor(int )Public+1 flags—0x04
void Set(int , Gamepad )Public—0x08
ref Gamepad Address(int )Public—0x08
Gamepad Get(int )Public—0x08
void System.Collections.Generic.IList`1.Insert(int index, Gamepad item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(Gamepad item)1 flags0x08
Gamepad System.Collections.Generic.IList`1.get_Item(int index)1 flags—0x08
void System.Collections.Generic.IList`1.set_Item(int index, Gamepad item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(Gamepad item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(Gamepad item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(Gamepad item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const Gamepad[]& array, int arrayIndex)1 flags0x08
IEnumerator<UnityEngine.InputSystem.Gamepad> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
Gamepad System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags—0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, IDualMotorRumble item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(IDualMotorRumble item)1 flags0x08
IDualMotorRumble System.Collections.Generic.IList`1.get_Item(int index)1 flags—0x08
void System.Collections.Generic.IList`1.set_Item(int index, IDualMotorRumble item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(IDualMotorRumble item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(IDualMotorRumble item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(IDualMotorRumble item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const IDualMotorRumble[]& array, int arrayIndex)1 flags0x08
IEnumerator<UnityEngine.InputSystem.Haptics.IDualMotorRumble> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
IDualMotorRumble System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags—0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, IHaptics item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(IHaptics item)1 flags0x08
IHaptics System.Collections.Generic.IList`1.get_Item(int index)1 flags—0x08
void System.Collections.Generic.IList`1.set_Item(int index, IHaptics item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(IHaptics item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(IHaptics item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(IHaptics item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const IHaptics[]& array, int arrayIndex)1 flags0x08
IEnumerator<UnityEngine.InputSystem.Haptics.IHaptics> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
IHaptics System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags—0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, InputDevice item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(InputDevice item)1 flags0x08
InputDevice System.Collections.Generic.IList`1.get_Item(int index)1 flags—0x08
void System.Collections.Generic.IList`1.set_Item(int index, InputDevice item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(InputDevice item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(InputDevice item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(InputDevice item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const InputDevice[]& array, int arrayIndex)1 flags0x08
IEnumerator<UnityEngine.InputSystem.InputDevice> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
InputDevice System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags—0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, InputControl item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(InputControl item)1 flags0x08
InputControl System.Collections.Generic.IList`1.get_Item(int index)1 flags—0x08
void System.Collections.Generic.IList`1.set_Item(int index, InputControl item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(InputControl item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(InputControl item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(InputControl item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const InputControl[]& array, int arrayIndex)1 flags0x08
IEnumerator<UnityEngine.InputSystem.InputControl> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
InputControl System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags—0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, object item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(object item)1 flags0x08
object System.Collections.Generic.IList`1.get_Item(int index)1 flags—0x08
void System.Collections.Generic.IList`1.set_Item(int index, object item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(object item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(object item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(object item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const object[]& array, int arrayIndex)1 flags0x08
IEnumerator<System.Object> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
object System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags—0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04