Zdexby TheHolyOneZ
36,909 classes
Class

DualShock4GamepadHID

: DualShockGamepad : Gamepad : InputDevice : InputControl : Object
UnityEngine.InputSystem.DualShock.DualShock4GamepadHID, Unity.InputSystem 0x02C8 (712 B) inherited 0x0288 Unity.InputSystem.dll
0x00x02C8

Members 8

OffsetSizeNameTypeFlagsDefault
0x08<leftTriggerButton>k__BackingFieldButtonControlPrivate—
0x08<rightTriggerButton>k__BackingFieldButtonControlPrivate—
0x08<playStationButton>k__BackingFieldButtonControlPrivate—
0x08m_LowFrequencyMotorSpeedNullable<System.Single>Private—
0x08m_HighFrequenceyMotorSpeedNullable<System.Single>Private—
0x14m_LightBarColorNullable<UnityEngine.Color>Private—
—0x01JitterMaskLowbyteStatic+2 flags120
—0x01JitterMaskHighbyteStatic+2 flags135
0x02C40x04unreflected bytes to end of DualShock4GamepadHID
Inherited from DualShockGamepad 11
OffsetSizeNameTypeFlagsDefault
0x08<touchpadButton>k__BackingFieldButtonControlPrivate—
0x08<optionsButton>k__BackingFieldButtonControlPrivate—
0x08<shareButton>k__BackingFieldButtonControlPrivate—
0x08<L1>k__BackingFieldButtonControlPrivate—
0x08<R1>k__BackingFieldButtonControlPrivate—
0x08<L2>k__BackingFieldButtonControlPrivate—
0x08<R2>k__BackingFieldButtonControlPrivate—
0x08<L3>k__BackingFieldButtonControlPrivate—
0x08<R3>k__BackingFieldButtonControlPrivate—
0x08<current>k__BackingFieldDualShockGamepadPrivateStatic—
0x30<hidDescriptor>k__BackingFieldHIDDeviceDescriptorPrivate—
Inherited from Gamepad 19
OffsetSizeNameTypeFlagsDefault
0x08<buttonWest>k__BackingFieldButtonControlPrivate—
0x08<buttonNorth>k__BackingFieldButtonControlPrivate—
0x08<buttonSouth>k__BackingFieldButtonControlPrivate—
0x08<buttonEast>k__BackingFieldButtonControlPrivate—
0x08<leftStickButton>k__BackingFieldButtonControlPrivate—
0x08<rightStickButton>k__BackingFieldButtonControlPrivate—
0x08<startButton>k__BackingFieldButtonControlPrivate—
0x08<selectButton>k__BackingFieldButtonControlPrivate—
0x08<dpad>k__BackingFieldDpadControlPrivate—
0x08<leftShoulder>k__BackingFieldButtonControlPrivate—
0x08<rightShoulder>k__BackingFieldButtonControlPrivate—
0x08<leftStick>k__BackingFieldStickControlPrivate—
0x08<rightStick>k__BackingFieldStickControlPrivate—
0x08<leftTrigger>k__BackingFieldButtonControlPrivate—
0x08<rightTrigger>k__BackingFieldButtonControlPrivate—
0x08<current>k__BackingFieldGamepadPrivateStatic—
0x08m_RumbleDualMotorRumblePrivate—
0x04s_GamepadCountintPrivateStatic—
0x08s_GamepadsGamepad[]PrivateStatic—
Inherited from InputDevice 24
OffsetSizeNameTypeFlagsDefault
—0x04InvalidDeviceIdintPublicStatic+1 flags0
—0x04kLocalParticipantIdintStatic+2 flags0
—0x04kInvalidDeviceIndexintStatic+2 flags-1
0x04m_DeviceFlagsDeviceFlags1 flags—
0x04m_DeviceIdint1 flags—
0x04m_ParticipantIdint1 flags—
0x04m_DeviceIndexint1 flags—
0x04m_CurrentProcessedEventBytesOnUpdateuint1 flags—
0x00F40x04padding / unreflected
0x38m_DescriptionInputDeviceDescription1 flags—
0x08m_LastUpdateTimeInternaldouble1 flags—
0x04m_CurrentUpdateStepCountuint1 flags—
0x013C0x04padding / unreflected
0x08m_AliasesForEachControlInternedString[]1 flags—
0x08m_UsagesForEachControlInternedString[]1 flags—
0x08m_UsageToControlInputControl[]1 flags—
0x08m_ChildrenForEachControlInputControl[]1 flags—
0x08m_UpdatedButtonsHashSet<System.Int32>1 flags—
0x08m_ButtonControlsCheckingPressStateList<UnityEngine.InputSystem.Controls.ButtonControl>1 flags—
0x01m_UseCachePathForButtonPressesbool1 flags—
0x01710x07padding / unreflected
0x08m_StateOffsetToControlMapuint[]1 flags—
0x08m_ControlTreeNodesControlBitRangeNode[]1 flags—
0x08m_ControlTreeIndicesushort[]1 flags—
—0x04kControlIndexBitsintStatic+2 flags10
—0x04kStateOffsetBitsintStatic+2 flags13
—0x04kStateSizeBitsintStatic+2 flags9
Inherited from InputControl 24
OffsetSizeNameTypeFlagsDefault
0x10m_StateBlockInputStateBlock1 flags—
0x10m_NameInternedString1 flags—
0x08m_Pathstring1 flags—
0x08m_DisplayNamestring1 flags—
0x08m_DisplayNameFromLayoutstring1 flags—
0x08m_ShortDisplayNamestring1 flags—
0x08m_ShortDisplayNameFromLayoutstring1 flags—
0x10m_LayoutInternedString1 flags—
0x10m_VariantsInternedString1 flags—
0x08m_DeviceInputDevice1 flags—
0x08m_ParentInputControl1 flags—
0x04m_UsageCountint1 flags—
0x04m_UsageStartIndexint1 flags—
0x04m_AliasCountint1 flags—
0x04m_AliasStartIndexint1 flags—
0x04m_ChildCountint1 flags—
0x04m_ChildStartIndexint1 flags—
0x04m_ControlFlagsControlFlags1 flags—
0x01m_CachedValueIsStalebool1 flags—
0x01m_UnprocessedCachedValueIsStalebool1 flags—
0x00A60x02padding / unreflected
0x10m_DefaultStatePrimitiveValue1 flags—
0x10m_MinValuePrimitiveValue1 flags—
0x10m_MaxValuePrimitiveValue1 flags—
0x04m_OptimizedControlDataTypeFourCC1 flags—

Functions 18

SignatureFlagsNativeParams
ButtonControl get_leftTriggerButton()Public+1 flags0x08
void set_leftTriggerButton(ButtonControl value)2 flags0x08
ButtonControl get_rightTriggerButton()Public+1 flags0x08
void set_rightTriggerButton(ButtonControl value)2 flags0x08
ButtonControl get_playStationButton()Public+1 flags0x08
void set_playStationButton(ButtonControl value)2 flags0x08
void FinishSetup()2 flags0x00
void PauseHaptics()Public+1 flags0x00
void ResetHaptics()Public+1 flags0x00
void ResumeHaptics()Public+1 flags0x00
void SetLightBarColor(const Color& color)Public+1 flags0x10
void SetMotorSpeeds(float lowFrequency, float highFrequency)Public+1 flags0x04
bool SetMotorSpeedsAndLightBarColor(float lowFrequency, float highFrequency, const Color& color)Public0x10
bool UnityEngine.InputSystem.LowLevel.IEventPreProcessor.PreProcessEvent(const InputEventPtr& eventPtr)PrivateFinal+2 flags0x08
void OnNextUpdate()PublicFinal+2 flags0x00
void OnStateEvent(const InputEventPtr& eventPtr)PublicFinal+2 flags0x08
bool GetStateOffsetForEvent(InputControl control, const InputEventPtr& eventPtr, ref uint& offset)PublicFinal+2 flags0x08
void .ctor()Public+1 flags0x00