| byte[] EncodeToPNG(Texture2D tex) | PublicStatic | — | 0x08 |
| byte[] EncodeToJPG(Texture2D tex, int quality) | PublicStatic | — | 0x08 |
| bool LoadImage(Texture2D tex, const ReadOnlySpan<System.Byte>& data, bool markNonReadable) | PublicStatic | — | 0x10 |
| bool LoadImage(Texture2D tex, const byte[]& data, bool markNonReadable) | PublicStatic | — | 0x08 |
| bool LoadImage(Texture2D tex, const byte[]& data) | PublicStatic | — | 0x08 |
| void EncodeToPNG_Injected(long tex, ref BlittableArrayWrapper& ret) | PrivateStatic | — | 0x10 |
| void EncodeToJPG_Injected(long tex, int quality, ref BlittableArrayWrapper& ret) | PrivateStatic | — | 0x10 |
| bool LoadImage_Injected(long tex, ref ManagedSpanWrapper& data, bool markNonReadable) | PrivateStatic | — | 0x10 |