| void .ctor(int index) | 2 flags | | 0x04 |
| Vector3 rotationRateUnbiased_Internal(int idx) | PrivateStatic | | 0x0C |
| Vector3 gravity_Internal(int idx) | PrivateStatic | | 0x0C |
| Vector3 userAcceleration_Internal(int idx) | PrivateStatic | | 0x0C |
| Quaternion attitude_Internal(int idx) | PrivateStatic | | 0x10 |
| void setEnabled_Internal(int idx, bool enabled) | PrivateStatic | | 0x04 |
| Vector3 get_rotationRateUnbiased() | Public+1 flags | | 0x0C |
| Vector3 get_gravity() | Public+1 flags | | 0x0C |
| Vector3 get_userAcceleration() | Public+1 flags | | 0x0C |
| Quaternion get_attitude() | Public+1 flags | | 0x10 |
| void set_enabled(bool value) | Public+1 flags | | 0x01 |
| void rotationRateUnbiased_Internal_Injected(int idx, ref Vector3& ret) | PrivateStatic | | 0x0C |
| void gravity_Internal_Injected(int idx, ref Vector3& ret) | PrivateStatic | | 0x0C |
| void userAcceleration_Internal_Injected(int idx, ref Vector3& ret) | PrivateStatic | | 0x0C |
| void attitude_Internal_Injected(int idx, ref Quaternion& ret) | PrivateStatic | | 0x10 |