Zdexby TheHolyOneZ
36,909 classes
Class

GUIScrollGroup[]

: Array : Object
UnityEngine.GUIScrollGroup[], UnityEngine.IMGUIModule 0x0020 (32 B) inherited 0x0020 UnityEngine.IMGUIModule.dll
implements IGUIScrollGroup>, mscorlib, IGUIScrollGroup>, mscorlib, IGUIScrollGroup>, mscorlib, IGUIScrollGroup>, mscorlib, IGUIScrollGroup>, mscorlib
0x00x0020

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 64

SignatureFlagsNativeParams
void .ctor(int )Public+1 flags—0x04
void Set(int , GUIScrollGroup )Public—0x08
ref GUIScrollGroup Address(int )Public—0x08
GUIScrollGroup Get(int )Public—0x08
void System.Collections.Generic.IList`1.Insert(int index, GUIScrollGroup item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(GUIScrollGroup item)1 flags0x08
GUIScrollGroup System.Collections.Generic.IList`1.get_Item(int index)1 flags—0x08
void System.Collections.Generic.IList`1.set_Item(int index, GUIScrollGroup item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(GUIScrollGroup item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(GUIScrollGroup item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(GUIScrollGroup item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const GUIScrollGroup[]& array, int arrayIndex)1 flags0x08
IEnumerator<UnityEngine.GUIScrollGroup> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
GUIScrollGroup System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags—0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, GUILayoutGroup item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(GUILayoutGroup item)1 flags0x08
GUILayoutGroup System.Collections.Generic.IList`1.get_Item(int index)1 flags—0x08
void System.Collections.Generic.IList`1.set_Item(int index, GUILayoutGroup item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(GUILayoutGroup item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(GUILayoutGroup item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(GUILayoutGroup item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const GUILayoutGroup[]& array, int arrayIndex)1 flags0x08
IEnumerator<UnityEngine.GUILayoutGroup> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
GUILayoutGroup System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags—0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, GUILayoutEntry item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(GUILayoutEntry item)1 flags0x08
GUILayoutEntry System.Collections.Generic.IList`1.get_Item(int index)1 flags—0x08
void System.Collections.Generic.IList`1.set_Item(int index, GUILayoutEntry item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(GUILayoutEntry item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(GUILayoutEntry item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(GUILayoutEntry item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const GUILayoutEntry[]& array, int arrayIndex)1 flags0x08
IEnumerator<UnityEngine.GUILayoutEntry> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
GUILayoutEntry System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags—0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, object item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(object item)1 flags0x08
object System.Collections.Generic.IList`1.get_Item(int index)1 flags—0x08
void System.Collections.Generic.IList`1.set_Item(int index, object item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(object item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(object item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(object item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const object[]& array, int arrayIndex)1 flags0x08
IEnumerator<System.Object> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
object System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags—0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04