Zdexby TheHolyOneZ
36,909 classes
Class

ButtonState[]

: Array : Object
UnityEngine.EventSystems.PointerInputModule.ButtonState[], UnityEngine.UI 0x0020 (32 B) inherited 0x0020 UnityEngine.UI.dll
implements IList`1, ICollection`1, IEnumerable`1, IButtonState>, mscorlib, IButtonState>, mscorlib
0x00x0020

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 34

SignatureFlagsNativeParams
void .ctor(int )Public+1 flags—0x04
void Set(int , ButtonState )Public—0x08
ref ButtonState Address(int )Public—0x08
ButtonState Get(int )Public—0x08
void System.Collections.Generic.IList`1.Insert(int index, ButtonState item)1 flags—0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags—0x04
int System.Collections.Generic.IList`1.IndexOf(ButtonState item)1 flags—0x08
ButtonState System.Collections.Generic.IList`1.get_Item(int index)1 flags—0x08
void System.Collections.Generic.IList`1.set_Item(int index, ButtonState item)1 flags—0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(ButtonState item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(ButtonState item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(ButtonState item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const ButtonState[]& array, int arrayIndex)1 flags0x08
IEnumerator<UnityEngine.EventSystems.PointerInputModule.ButtonState> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
ButtonState System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags—0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, object item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(object item)1 flags0x08
object System.Collections.Generic.IList`1.get_Item(int index)1 flags—0x08
void System.Collections.Generic.IList`1.set_Item(int index, object item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(object item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(object item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(object item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const object[]& array, int arrayIndex)1 flags0x08
IEnumerator<System.Object> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
object System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags—0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04