Zdexby TheHolyOneZ
36,909 classes
Class

AudioClip[]

: Array : Object
UnityEngine.AudioClip[], UnityEngine.AudioModule 0x0020 (32 B) inherited 0x0020 UnityEngine.AudioModule.dll
implements IList`1, ICollection`1, IEnumerable`1, IAudioClip>, mscorlib, IAudioClip>, mscorlib
0x00x0020

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 94

SignatureFlagsNativeParams
void .ctor(int )Public+1 flags—0x04
void Set(int , AudioClip )Public—0x08
ref AudioClip Address(int )Public—0x08
AudioClip Get(int )Public—0x08
void System.Collections.Generic.IList`1.Insert(int index, AudioClip item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(AudioClip item)1 flags0x08
AudioClip System.Collections.Generic.IList`1.get_Item(int index)1 flags—0x08
void System.Collections.Generic.IList`1.set_Item(int index, AudioClip item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(AudioClip item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(AudioClip item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(AudioClip item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const AudioClip[]& array, int arrayIndex)1 flags0x08
IEnumerator<UnityEngine.AudioClip> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
AudioClip System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags—0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, IAudioGenerator item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(IAudioGenerator item)1 flags0x08
IAudioGenerator System.Collections.Generic.IList`1.get_Item(int index)1 flags—0x08
void System.Collections.Generic.IList`1.set_Item(int index, IAudioGenerator item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(IAudioGenerator item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(IAudioGenerator item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(IAudioGenerator item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const IAudioGenerator[]& array, int arrayIndex)1 flags0x08
IEnumerator<UnityEngine.Audio.IAudioGenerator> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
IAudioGenerator System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags—0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, ICapabilities item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(ICapabilities item)1 flags0x08
ICapabilities System.Collections.Generic.IList`1.get_Item(int index)1 flags—0x08
void System.Collections.Generic.IList`1.set_Item(int index, ICapabilities item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(ICapabilities item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(ICapabilities item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(ICapabilities item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const ICapabilities[]& array, int arrayIndex)1 flags0x08
IEnumerator<UnityEngine.Audio.GeneratorInstance.ICapabilities> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
ICapabilities System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags—0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, AudioResource item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(AudioResource item)1 flags0x08
AudioResource System.Collections.Generic.IList`1.get_Item(int index)1 flags—0x08
void System.Collections.Generic.IList`1.set_Item(int index, AudioResource item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(AudioResource item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(AudioResource item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(AudioResource item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const AudioResource[]& array, int arrayIndex)1 flags0x08
IEnumerator<UnityEngine.Audio.AudioResource> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
AudioResource System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags—0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, Object item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(Object item)1 flags0x08
Object System.Collections.Generic.IList`1.get_Item(int index)1 flags—0x08
void System.Collections.Generic.IList`1.set_Item(int index, Object item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(Object item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(Object item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(Object item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const Object[]& array, int arrayIndex)1 flags0x08
IEnumerator<UnityEngine.Object> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
Object System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags—0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, object item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(object item)1 flags0x08
object System.Collections.Generic.IList`1.get_Item(int index)1 flags—0x08
void System.Collections.Generic.IList`1.set_Item(int index, object item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(object item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(object item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(object item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const object[]& array, int arrayIndex)1 flags0x08
IEnumerator<System.Object> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
object System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags—0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04