Zdexby TheHolyOneZ
36,909 classes
Class

AssetBundleUnloadOperation[]

: Array : Object
UnityEngine.AssetBundleUnloadOperation[], UnityEngine.AssetBundleModule 0x0020 (32 B) inherited 0x0020 UnityEngine.AssetBundleModule.dll
implements IAssetBundleUnloadOperation>, mscorlib, IAssetBundleUnloadOperation>, mscorlib, IAssetBundleUnloadOperation>, mscorlib, IAssetBundleUnloadOperation>, mscorlib, IAssetBundleUnloadOperation>, mscorlib
0x00x0020

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 64

SignatureFlagsNativeParams
void .ctor(int )Public+1 flags—0x04
void Set(int , AssetBundleUnloadOperation )Public—0x08
ref AssetBundleUnloadOperation Address(int )Public—0x08
AssetBundleUnloadOperation Get(int )Public—0x08
void System.Collections.Generic.IList`1.Insert(int index, AssetBundleUnloadOperation item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(AssetBundleUnloadOperation item)1 flags0x08
AssetBundleUnloadOperation System.Collections.Generic.IList`1.get_Item(int index)1 flags—0x08
void System.Collections.Generic.IList`1.set_Item(int index, AssetBundleUnloadOperation item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(AssetBundleUnloadOperation item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(AssetBundleUnloadOperation item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(AssetBundleUnloadOperation item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const AssetBundleUnloadOperation[]& array, int arrayIndex)1 flags0x08
IEnumerator<UnityEngine.AssetBundleUnloadOperation> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
AssetBundleUnloadOperation System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags—0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, AsyncOperation item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(AsyncOperation item)1 flags0x08
AsyncOperation System.Collections.Generic.IList`1.get_Item(int index)1 flags—0x08
void System.Collections.Generic.IList`1.set_Item(int index, AsyncOperation item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(AsyncOperation item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(AsyncOperation item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(AsyncOperation item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const AsyncOperation[]& array, int arrayIndex)1 flags0x08
IEnumerator<UnityEngine.AsyncOperation> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
AsyncOperation System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags—0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, YieldInstruction item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(YieldInstruction item)1 flags0x08
YieldInstruction System.Collections.Generic.IList`1.get_Item(int index)1 flags—0x08
void System.Collections.Generic.IList`1.set_Item(int index, YieldInstruction item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(YieldInstruction item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(YieldInstruction item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(YieldInstruction item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const YieldInstruction[]& array, int arrayIndex)1 flags0x08
IEnumerator<UnityEngine.YieldInstruction> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
YieldInstruction System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags—0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, object item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(object item)1 flags0x08
object System.Collections.Generic.IList`1.get_Item(int index)1 flags—0x08
void System.Collections.Generic.IList`1.set_Item(int index, object item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(object item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(object item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(object item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const object[]& array, int arrayIndex)1 flags0x08
IEnumerator<System.Object> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
object System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags—0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04