| void Stop() | Public | | 0x00 |
| bool Play() | Public | | 0x01 |
| bool Play(const PlayMode& mode) | Public | | 0x04 |
| bool PlayDefaultAnimation(const PlayMode& mode) | Private | | 0x04 |
| IEnumerator GetEnumerator() | PublicFinal+2 flags | | 0x08 |
| AnimationState GetStateAtIndex(int index) | 1 flags | | 0x08 |
| int GetStateCount() | 1 flags | | 0x04 |
| void Stop_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| bool PlayDefaultAnimation_Injected(long _unity_self, const PlayMode& mode) | PrivateStatic | | 0x08 |
| AnimationState GetStateAtIndex_Injected(long _unity_self, int index) | PrivateStatic | | 0x08 |
| int GetStateCount_Injected(long _unity_self) | PrivateStatic | | 0x08 |