Zdexby TheHolyOneZ
36,909 classes
Class

Animation

: Behaviour : Component : Object : Object
UnityEngine.Animation, UnityEngine.AnimationModule 0x0018 (24 B) inherited 0x0018 UnityEngine.AnimationModule.dll
implements IEnumerable
0x00x0018

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.
Inherited from Object 5
OffsetSizeNameTypeFlagsDefault
—0x04kInstanceID_NoneintPrivateStatic+1 flags8
0x08m_CachedPtrlongPrivate—
0x04OffsetOfInstanceIDInCPlusPlusObjectintStatic+2 flags—
—0x08objectIsNullMessagestringPrivateStatic+1 flags—
—0x08cloneDestroyedMessagestringPrivateStatic+1 flags—

Functions 11

SignatureFlagsNativeParams
void Stop()Public0x00
bool Play()Public0x01
bool Play(const PlayMode& mode)Public0x04
bool PlayDefaultAnimation(const PlayMode& mode)Private0x04
IEnumerator GetEnumerator()PublicFinal+2 flags0x08
AnimationState GetStateAtIndex(int index)1 flags0x08
int GetStateCount()1 flags0x04
void Stop_Injected(long _unity_self)PrivateStatic0x08
bool PlayDefaultAnimation_Injected(long _unity_self, const PlayMode& mode)PrivateStatic0x08
AnimationState GetStateAtIndex_Injected(long _unity_self, int index)PrivateStatic0x08
int GetStateCount_Injected(long _unity_self)PrivateStatic0x08

Used by 1

types with a member, parameter or interface of this type