Zdexby TheHolyOneZ
36,909 classes
Class

AdaptivePerformanceRenderSettings

: Object
UnityEngine.AdaptivePerformance.AdaptivePerformanceRenderSettings, UnityEngine.AdaptivePerformanceModule 0x0010 (16 B) inherited 0x0010 UnityEngine.AdaptivePerformanceModule.dll
0x00x0010

Members 11

OffsetSizeNameTypeFlagsDefault
0x04s_MaxShadowDistanceMultiplierfloatPrivateStatic—
0x04s_ShadowResolutionMultiplierfloatPrivateStatic—
0x04s_RenderScaleMultiplierfloatPrivateStatic—
0x04s_DecalsMaxDistancefloatPrivateStatic—
0x04<MainLightShadowCascadesCountBias>k__BackingFieldintPrivateStatic—
0x04<ShadowQualityBias>k__BackingFieldintPrivateStatic—
0x04<LutBias>k__BackingFieldfloatPrivateStatic—
0x04<AntiAliasingQualityBias>k__BackingFieldintPrivateStatic—
0x01<SkipDynamicBatching>k__BackingFieldboolPrivateStatic—
0x01<SkipFrontToBackSorting>k__BackingFieldboolPrivateStatic—
0x01<SkipTransparentObjects>k__BackingFieldboolPrivateStatic—

Functions 21

SignatureFlagsNativeParams
float get_MainLightShadowmapResolutionMultiplier()PublicStatic+1 flags0x04
void set_MainLightShadowmapResolutionMultiplier(float value)PublicStatic+1 flags0x04
float get_DecalsDrawDistance()PublicStatic+1 flags0x04
void set_DecalsDrawDistance(float value)PublicStatic+1 flags0x04
int get_MainLightShadowCascadesCountBias()PublicStatic+1 flags0x04
void set_MainLightShadowCascadesCountBias(int value)PublicStatic+1 flags0x04
int get_ShadowQualityBias()PublicStatic+1 flags0x04
void set_ShadowQualityBias(int value)PublicStatic+1 flags0x04
float get_LutBias()PublicStatic+1 flags0x04
void set_LutBias(float value)PublicStatic+1 flags0x04
float get_MaxShadowDistanceMultiplier()PublicStatic+1 flags0x04
void set_MaxShadowDistanceMultiplier(float value)PublicStatic+1 flags0x04
void set_RenderScaleMultiplier(float value)PublicStatic+1 flags0x04
int get_AntiAliasingQualityBias()PublicStatic+1 flags0x04
void set_AntiAliasingQualityBias(int value)PublicStatic+1 flags0x04
bool get_SkipDynamicBatching()PublicStatic+1 flags0x01
void set_SkipDynamicBatching(bool value)PublicStatic+1 flags0x01
bool get_SkipFrontToBackSorting()PublicStatic+1 flags0x01
void set_SkipFrontToBackSorting(bool value)PublicStatic+1 flags0x01
void set_SkipTransparentObjects(bool value)PublicStatic+1 flags0x01
void .cctor()PrivateStatic+1 flags0x00