| bool get_automaticLoading() | Public+1 flags | | 0x01 |
| void set_automaticLoading(bool value) | Public+1 flags | | 0x01 |
| bool get_automaticRunning() | Public+1 flags | | 0x01 |
| void set_automaticRunning(bool value) | Public+1 flags | | 0x01 |
| List<UnityEngine.AdaptivePerformance.AdaptivePerformanceLoader> get_loaders() | Public+1 flags | | 0x08 |
| void set_loaders(List<UnityEngine.AdaptivePerformance.AdaptivePerformanceLoader> value) | Public+1 flags | | 0x08 |
| bool get_isInitializationComplete() | Public+1 flags | | 0x01 |
| AdaptivePerformanceLoader get_activeLoader() | Public+1 flags | | 0x08 |
| void set_activeLoader(AdaptivePerformanceLoader value) | Private+1 flags | | 0x08 |
| uint8 ActiveLoaderAs() | Public | | 0x00 |
| void InitializeLoaderSync() | 1 flags | | 0x00 |
| IEnumerator InitializeLoader() | 1 flags | | 0x08 |
| void StartSubsystems() | 1 flags | | 0x00 |
| void StopSubsystems() | 1 flags | | 0x00 |
| void DeinitializeLoader() | 1 flags | | 0x00 |
| void OnDisable() | Private | | 0x00 |
| void OnDestroy() | Private | | 0x00 |
| void .ctor() | Public+1 flags | | 0x00 |