| float get_TimeUntilNextAction() | Public+1 flags | | 0x04 |
| void set_TimeUntilNextAction(float value) | Private+1 flags | | 0x04 |
| void set_ThermalAction(const StateAction& value) | Private+1 flags | | 0x04 |
| StateAction get_PerformanceAction() | Public+1 flags | | 0x04 |
| void set_PerformanceAction(const StateAction& value) | Private+1 flags | | 0x04 |
| void GetAppliedScalers(ref List<UnityEngine.AdaptivePerformance.AdaptivePerformanceScaler>& scalers) | Public | | 0x08 |
| void GetUnappliedScalers(ref List<UnityEngine.AdaptivePerformance.AdaptivePerformanceScaler>& scalers) | Public | | 0x08 |
| void GetDisabledScalers(ref List<UnityEngine.AdaptivePerformance.AdaptivePerformanceScaler>& scalers) | Public | | 0x08 |
| void UnapplyAllScalers() | Public | | 0x00 |
| void UpdateOverrideLevel(AdaptivePerformanceScaler scaler) | 1 flags | | 0x08 |
| void AddScaler(AdaptivePerformanceScaler scaler) | 1 flags | | 0x08 |
| bool RemoveScaler(AdaptivePerformanceScaler scaler) | 1 flags | | 0x08 |
| void .ctor(ref IAdaptivePerformanceSettings& settings, PerformanceStateTracker tracker) | 2 flags | | 0x08 |
| void Update() | 1 flags | | 0x00 |
| float DeltaTime() | 3 flags | | 0x04 |
| void CollectProfilerStats() | Private | | 0x00 |
| void DeactivateDisabledScalers() | Private | | 0x00 |
| void ActivateEnabledScalers() | Private | | 0x00 |
| bool ApplyLowestCostScaler() | Private | | 0x01 |
| void ApplyScaler(AdaptivePerformanceScaler scaler) | Private | | 0x08 |
| bool UnapplyHighestCostScaler() | Private | | 0x01 |
| void UnapplyScaler(AdaptivePerformanceScaler scaler) | Private | | 0x08 |