| void CollectSources(const Bounds& includedWorldBounds, int includedLayerMask, const NavMeshCollectGeometry& geometry, int defaultArea, bool generateLinksByDefault, List<UnityEngine.AI.NavMeshBuildMarkup> markups, bool includeOnlyMarkedObjects, List<UnityEngine.AI.NavMeshBuildSource> results) | PublicStatic | — | 0x18 |
| void CollectSources(Transform root, int includedLayerMask, const NavMeshCollectGeometry& geometry, int defaultArea, bool generateLinksByDefault, List<UnityEngine.AI.NavMeshBuildMarkup> markups, bool includeOnlyMarkedObjects, List<UnityEngine.AI.NavMeshBuildSource> results) | PublicStatic | — | 0x08 |
| NavMeshBuildSource[] CollectSourcesInternal(int includedLayerMask, const Bounds& includedWorldBounds, Transform root, bool useBounds, const NavMeshCollectGeometry& geometry, int defaultArea, bool generateLinksByDefault, const NavMeshBuildMarkup[]& markups, bool includeOnlyMarkedObjects) | PrivateStatic | — | 0x18 |
| NavMeshData BuildNavMeshData(const NavMeshBuildSettings& buildSettings, List<UnityEngine.AI.NavMeshBuildSource> sources, const Bounds& localBounds, const Vector3& position, const Quaternion& rotation) | PublicStatic | — | 0x40 |
| bool UpdateNavMeshDataListInternal(NavMeshData data, const NavMeshBuildSettings& buildSettings, object sources, const Bounds& localBounds) | PrivateStatic | — | 0x40 |
| AsyncOperation UpdateNavMeshDataAsync(NavMeshData data, const NavMeshBuildSettings& buildSettings, List<UnityEngine.AI.NavMeshBuildSource> sources, const Bounds& localBounds) | PublicStatic | — | 0x40 |
| AsyncOperation UpdateNavMeshDataAsyncListInternal(NavMeshData data, const NavMeshBuildSettings& buildSettings, object sources, const Bounds& localBounds) | PrivateStatic | — | 0x40 |
| void CollectSourcesInternal_Injected(int includedLayerMask, ref Bounds& includedWorldBounds, long root, bool useBounds, const NavMeshCollectGeometry& geometry, int defaultArea, bool generateLinksByDefault, ref ManagedSpanWrapper& markups, bool includeOnlyMarkedObjects, ref BlittableArrayWrapper& ret) | PrivateStatic | — | 0x18 |
| bool UpdateNavMeshDataListInternal_Injected(long data, ref NavMeshBuildSettings& buildSettings, object sources, ref Bounds& localBounds) | PrivateStatic | — | 0x40 |
| long UpdateNavMeshDataAsyncListInternal_Injected(long data, ref NavMeshBuildSettings& buildSettings, object sources, ref Bounds& localBounds) | PrivateStatic | — | 0x40 |