0x00x0068
Members 7
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x28 | SchedulerLoopSystem | PlayerLoopSystem | 2 flags | — | |
| 0x08 | m_TimeProvider | ITimeProvider | Private+1 flags | — | |
| 0x08 | m_Lock | object | Private+1 flags | — | |
| 0x08 | m_ScheduledActions | MinimumBinaryHeap<Unity.Services.Core.Scheduler.Internal.ScheduledInvocation> | Private+1 flags | — | |
| 0x08 | m_IdScheduledInvocationMap | Dictionary<System.Int64 | Private+1 flags | — | |
| 0x08 | m_ExpiredActions | List<Unity.Services.Core.Scheduler.Internal.ScheduledInvocation> | Private+1 flags | — | |
| 0x08 | m_NextId | long | Private | — |
Functions 7
| Signature | Flags | Native | Params |
|---|---|---|---|
| void .ctor() | Public+1 flags | 0x00 | |
| void .ctor(ITimeProvider timeProvider) | Public+1 flags | 0x08 | |
| long ScheduleAction(Action action, double delaySeconds) | PublicFinal+2 flags | 0x08 | |
| void CancelAction(long actionId) | PublicFinal+2 flags | 0x08 | |
| void ExecuteExpiredActions() | 1 flags | 0x00 | |
| void UpdateCurrentPlayerLoopWith(List<UnityEngine.LowLevel.PlayerLoopSystem> subSystemList, const PlayerLoopSystem& currentPlayerLoop) | Static+1 flags | 0x28 | |
| void JoinPlayerLoopSystem() | Public | 0x00 |