| bool get_IsDone() | PublicFinal+3 flags | | 0x01 |
| void set_IsDone(bool value) | 2 flags | | 0x01 |
| AsyncOperationStatus get_Status() | PublicFinal+3 flags | | 0x04 |
| void set_Status(const AsyncOperationStatus& value) | 2 flags | | 0x04 |
| void add_Completed(Action<Unity.Services.Core.Internal.IAsyncOperation> value) | PublicFinal+3 flags | | 0x08 |
| void remove_Completed(Action<Unity.Services.Core.Internal.IAsyncOperation> value) | PublicFinal+3 flags | | 0x08 |
| Exception get_Exception() | PublicFinal+3 flags | | 0x08 |
| void set_Exception(Exception value) | 2 flags | | 0x08 |
| void SetInProgress() | Public | | 0x00 |
| void Succeed() | Public | | 0x00 |
| void Fail(Exception reason) | Public | | 0x08 |
| void Cancel() | Public | | 0x00 |
| bool System.Collections.IEnumerator.MoveNext() | PrivateFinal+2 flags | | 0x01 |
| void System.Collections.IEnumerator.Reset() | PrivateFinal+2 flags | | 0x00 |
| object System.Collections.IEnumerator.get_Current() | PrivateFinal+3 flags | | 0x08 |
| void .ctor() | Public+1 flags | | 0x00 |