Zdexby TheHolyOneZ
8,798 structs
Struct

ReadHandle

: ValueType : Object
Unity.IO.LowLevel.Unsafe.ReadHandle, UnityEngine.CoreModule 0x0010 (16 B) UnityEngine.CoreModule.dll
implements IDisposable
0x00x0010

Members 2

OffsetSizeNameTypeFlags
0x08ptrlong1 flags
0x04versionint1 flags
0x000C0x04unreflected bytes to end of ReadHandle

Functions 15

SignatureFlagsNativeParams
bool IsValid()Public0x01
void Dispose()PublicFinal+2 flags0x00
void Cancel()Public0x00
void CancelInternal(const ReadHandle& handle)PrivateStatic0x10
JobHandle get_JobHandle()Public+1 flags0x10
ReadStatus get_Status()Public+1 flags0x04
ReadStatus GetReadStatus(const ReadHandle& handle)PrivateStatic0x10
void ReleaseReadHandle(const ReadHandle& handle)PrivateStatic0x10
bool IsReadHandleValid(const ReadHandle& handle)PrivateStatic0x10
JobHandle GetJobHandle(const ReadHandle& handle)PrivateStatic0x10
void CancelInternal_Injected(ref ReadHandle& handle)PrivateStatic0x10
ReadStatus GetReadStatus_Injected(ref ReadHandle& handle)PrivateStatic0x10
void ReleaseReadHandle_Injected(ref ReadHandle& handle)PrivateStatic0x10
bool IsReadHandleValid_Injected(ref ReadHandle& handle)PrivateStatic0x10
void GetJobHandle_Injected(ref ReadHandle& handle, ref JobHandle& ret)PrivateStatic0x10

Used by 2

types with a member, parameter or interface of this type