| Block AllocateBlock(const uint8& t, int sizeOf, int alignOf, int items) | Static+1 flags | | 0x20 |
| Block AllocateBlock(const uint8& t, const uint8& u, int items) | Static+1 flags | | 0x20 |
| Void* Allocate(const uint8& t, int sizeOf, int alignOf, int items) | PublicStatic | | 0x04 |
| U* Allocate(const uint8& t, const uint8& u, int items) | Static+1 flags | | 0x04 |
| Void* AllocateStruct(const uint8& t, const uint8& u, int items) | Static+1 flags | | 0x04 |
| void FreeBlock(const uint8& t, ref Block& block) | Static+1 flags | | 0x20 |
| void Free(const uint8& t, const Void*& pointer, int sizeOf, int alignOf, int items) | Static+1 flags | | 0x04 |
| void Free(const uint8& t, const U*& pointer, int items) | Static+1 flags | | 0x04 |
| Void* Allocate(const AllocatorHandle& handle, int itemSizeInBytes, int alignmentInBytes, int items) | PublicStatic | | 0x04 |
| T* Allocate(const AllocatorHandle& handle, int items) | PublicStatic | | 0x04 |
| void Free(const AllocatorHandle& handle, const Void*& pointer, int itemSizeInBytes, int alignmentInBytes, int items) | PublicStatic | | 0x04 |
| void Free(const AllocatorHandle& handle, const Void*& pointer) | PublicStatic | | 0x04 |
| void Free(const AllocatorHandle& handle, const T*& pointer, int items) | PublicStatic | | 0x04 |
| AllocatorHandle ConvertToAllocatorHandle(const Allocator& a) | PublicStatic | | 0x04 |
| void CheckDelegate(ref bool& useDelegate) | PrivateStatic | | 0x01 |
| bool UseDelegate() | PrivateStatic | | 0x01 |
| int allocate_block(ref Block& block) | PrivateStatic | | 0x20 |
| void forward_mono_allocate_block(ref Block& block, ref int& error) | PrivateStatic | | 0x20 |
| Allocator LegacyOf(const AllocatorHandle& handle) | Static+1 flags | | 0x04 |
| int TryLegacy(ref Block& block) | PrivateStatic | | 0x20 |
| int Try(ref Block& block) | PublicStatic | | 0x20 |
| void Initialize() | PublicStatic | | 0x00 |
| void Install(const AllocatorHandle& handle, long allocatorState, const FunctionPointer<Unity.Collections.AllocatorManager.TryFunction>& functionPointer, TryFunction function, bool IsAutoDispose) | Static+1 flags | | 0x08 |
| void Install(const AllocatorHandle& handle, long allocatorState, TryFunction function) | Static+1 flags | | 0x08 |
| AllocatorHandle Register(long allocatorState, const FunctionPointer<Unity.Collections.AllocatorManager.TryFunction>& functionPointer, bool IsAutoDispose, bool isGlobal, int globalIndex) | Static+1 flags | | 0x08 |
| void Register(const uint8& t, bool IsAutoDispose, bool isGlobal, int globalIndex) | PublicStatic | | 0x04 |
| void UnmanagedUnregister(const uint8& t) | PublicStatic | | 0x00 |
| void Unregister(const uint8& t) | PublicStatic | | 0x00 |
| uint8 CreateAllocator(const AllocatorHandle& backingAllocator, bool isGlobal, int globalIndex) | Static+1 flags | | 0x04 |
| void DestroyAllocator(const uint8& t, const AllocatorHandle& backingAllocator) | Static+1 flags | | 0x04 |
| void Shutdown() | PublicStatic | | 0x00 |
| bool IsCustomAllocator(const AllocatorHandle& allocator) | Static+1 flags | | 0x04 |
| void CheckFailedToAllocate(int error) | Static+1 flags | | 0x04 |
| void CheckFailedToFree(int error) | Static+1 flags | | 0x04 |
| void CheckValid(const AllocatorHandle& handle) | Static+1 flags | | 0x04 |
| void .cctor() | PrivateStatic+1 flags | | 0x00 |