| Vector3 Bezier3(float t, const Vector3& p0, const Vector3& p1, const Vector3& p2, const Vector3& p3) | PublicStatic | | 0x0C |
| Vector3 BezierTangent3(float t, const Vector3& p0, const Vector3& p1, const Vector3& p2, const Vector3& p3) | PublicStatic | | 0x0C |
| void BezierTangentWeights3(const Vector3& p0, const Vector3& p1, const Vector3& p2, const Vector3& p3, ref Vector3& w0, ref Vector3& w1, ref Vector3& w2) | PublicStatic | | 0x0C |
| float Bezier1(float t, float p0, float p1, float p2, float p3) | PublicStatic | | 0x04 |
| float BezierTangent1(float t, float p0, float p1, float p2, float p3) | PublicStatic | | 0x04 |
| void ComputeSmoothControlPoints(ref Vector4[]& knot, ref Vector4[]& ctrl1, ref Vector4[]& ctrl2) | PublicStatic | | 0x08 |
| void ComputeSmoothControlPointsLooped(ref Vector4[]& knot, ref Vector4[]& ctrl1, ref Vector4[]& ctrl2) | PublicStatic | | 0x08 |
| void ComputeSmoothControlPoints(ref float3[]& knot, ref float3[]& ctrl1, ref float3[]& ctrl2) | PublicStatic | | 0x08 |
| void ComputeSmoothControlPointsLooped(ref float3[]& knot, ref float3[]& ctrl1, ref float3[]& ctrl2) | PublicStatic | | 0x08 |