implements ISplineAutoDolly
0x00x0020
Members 3
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x04 | PositionOffset | float | Public | — | |
| 0x04 | SearchResolution | int | Public | — | |
| 0x04 | SearchIteration | int | Public | — | |
| 0x001C | 0x04 | unreflected bytes to end of NearestPointToTarget | |||
Functions 5
| Signature | Flags | Native | Params |
|---|---|---|---|
| void Unity.Cinemachine.SplineAutoDolly.ISplineAutoDolly.Validate() | PrivateFinal+2 flags | 0x00 | |
| void Unity.Cinemachine.SplineAutoDolly.ISplineAutoDolly.Reset() | PrivateFinal+2 flags | 0x00 | |
| bool Unity.Cinemachine.SplineAutoDolly.ISplineAutoDolly.get_RequiresTrackingTarget() | PrivateFinal+3 flags | 0x01 | |
| float Unity.Cinemachine.SplineAutoDolly.ISplineAutoDolly.GetSplinePosition(MonoBehaviour sender, Transform target, SplineContainer spline, float currentPosition, const PathIndexUnit& positionUnits, float deltaTime) | PrivateFinal+2 flags | 0x08 | |
| void .ctor() | Public+1 flags | 0x00 |