| double CrossProduct(const Point64& pt1, const Point64& pt2, const Point64& pt3) | Static+1 flags | | 0x10 |
| double DotProduct(const Point64& pt1, const Point64& pt2, const Point64& pt3) | Static+1 flags | | 0x10 |
| double DotProduct(const PointD& vec1, const PointD& vec2) | Static+1 flags | | 0x10 |
| bool GetIntersectPoint(const Point64& ln1a, const Point64& ln1b, const Point64& ln2a, const Point64& ln2b, ref PointD& ip) | Static+1 flags | | 0x10 |
| bool SegmentsIntersect(const Point64& seg1a, const Point64& seg1b, const Point64& seg2a, const Point64& seg2b) | Static+1 flags | | 0x10 |
| PointInPolygonResult PointInPolygon(const Point64& pt, List<Unity.Cinemachine.Point64> polygon) | PublicStatic | | 0x10 |