0x00x0010
Members 2
Functions 74
| Signature | Flags | Native | Params |
|---|---|---|---|
| List<System.Collections.Generic.List<Unity.Cinemachine.Point64>> Intersect(List<System.Collections.Generic.List<Unity.Cinemachine.Point64>> subject, List<System.Collections.Generic.List<Unity.Cinemachine.Point64>> clip, const FillRule& fillRule) | PublicStatic | 0x08 | |
| List<System.Collections.Generic.List<Unity.Cinemachine.PointD>> Intersect(List<System.Collections.Generic.List<Unity.Cinemachine.PointD>> subject, List<System.Collections.Generic.List<Unity.Cinemachine.PointD>> clip, const FillRule& fillRule) | PublicStatic | 0x08 | |
| List<System.Collections.Generic.List<Unity.Cinemachine.Point64>> Union(List<System.Collections.Generic.List<Unity.Cinemachine.Point64>> subject, const FillRule& fillRule) | PublicStatic | 0x08 | |
| List<System.Collections.Generic.List<Unity.Cinemachine.Point64>> Union(List<System.Collections.Generic.List<Unity.Cinemachine.Point64>> subject, List<System.Collections.Generic.List<Unity.Cinemachine.Point64>> clip, const FillRule& fillRule) | PublicStatic | 0x08 | |
| List<System.Collections.Generic.List<Unity.Cinemachine.PointD>> Union(List<System.Collections.Generic.List<Unity.Cinemachine.PointD>> subject, const FillRule& fillRule) | PublicStatic | 0x08 | |
| List<System.Collections.Generic.List<Unity.Cinemachine.PointD>> Union(List<System.Collections.Generic.List<Unity.Cinemachine.PointD>> subject, List<System.Collections.Generic.List<Unity.Cinemachine.PointD>> clip, const FillRule& fillRule) | PublicStatic | 0x08 | |
| List<System.Collections.Generic.List<Unity.Cinemachine.Point64>> Difference(List<System.Collections.Generic.List<Unity.Cinemachine.Point64>> subject, List<System.Collections.Generic.List<Unity.Cinemachine.Point64>> clip, const FillRule& fillRule) | PublicStatic | 0x08 | |
| List<System.Collections.Generic.List<Unity.Cinemachine.PointD>> Difference(List<System.Collections.Generic.List<Unity.Cinemachine.PointD>> subject, List<System.Collections.Generic.List<Unity.Cinemachine.PointD>> clip, const FillRule& fillRule) | PublicStatic | 0x08 | |
| List<System.Collections.Generic.List<Unity.Cinemachine.Point64>> Xor(List<System.Collections.Generic.List<Unity.Cinemachine.Point64>> subject, List<System.Collections.Generic.List<Unity.Cinemachine.Point64>> clip, const FillRule& fillRule) | PublicStatic | 0x08 | |
| List<System.Collections.Generic.List<Unity.Cinemachine.PointD>> Xor(List<System.Collections.Generic.List<Unity.Cinemachine.PointD>> subject, List<System.Collections.Generic.List<Unity.Cinemachine.PointD>> clip, const FillRule& fillRule) | PublicStatic | 0x08 | |
| List<System.Collections.Generic.List<Unity.Cinemachine.Point64>> BooleanOp(const ClipType& clipType, const FillRule& fillRule, List<System.Collections.Generic.List<Unity.Cinemachine.Point64>> subject, List<System.Collections.Generic.List<Unity.Cinemachine.Point64>> clip) | PublicStatic | 0x08 | |
| List<System.Collections.Generic.List<Unity.Cinemachine.PointD>> BooleanOp(const ClipType& clipType, const FillRule& fillRule, List<System.Collections.Generic.List<Unity.Cinemachine.PointD>> subject, List<System.Collections.Generic.List<Unity.Cinemachine.PointD>> clip, int roundingDecimalPrecision) | PublicStatic | 0x08 | |
| List<System.Collections.Generic.List<Unity.Cinemachine.Point64>> InflatePaths(List<System.Collections.Generic.List<Unity.Cinemachine.Point64>> paths, double delta, const JoinType& joinType, const EndType& endType, double miterLimit) | PublicStatic | 0x08 | |
| List<System.Collections.Generic.List<Unity.Cinemachine.PointD>> InflatePaths(List<System.Collections.Generic.List<Unity.Cinemachine.PointD>> paths, double delta, const JoinType& joinType, const EndType& endType, double miterLimit, int precision) | PublicStatic | 0x08 | |
| List<System.Collections.Generic.List<Unity.Cinemachine.Point64>> MinkowskiSum(List<Unity.Cinemachine.Point64> pattern, List<Unity.Cinemachine.Point64> path, bool isClosed) | PublicStatic | 0x08 | |
| List<System.Collections.Generic.List<Unity.Cinemachine.Point64>> MinkowskiDiff(List<Unity.Cinemachine.Point64> pattern, List<Unity.Cinemachine.Point64> path, bool isClosed) | PublicStatic | 0x08 | |
| double Area(List<Unity.Cinemachine.Point64> path) | PublicStatic | 0x08 | |
| double Area(List<System.Collections.Generic.List<Unity.Cinemachine.Point64>> paths) | PublicStatic | 0x08 | |
| double Area(List<Unity.Cinemachine.PointD> path) | PublicStatic | 0x08 | |
| double Area(List<System.Collections.Generic.List<Unity.Cinemachine.PointD>> paths) | PublicStatic | 0x08 | |
| bool IsPositive(List<Unity.Cinemachine.Point64> poly) | PublicStatic | 0x08 | |
| bool IsPositive(List<Unity.Cinemachine.PointD> poly) | PublicStatic | 0x08 | |
| string Path64ToString(List<Unity.Cinemachine.Point64> path) | PublicStatic | 0x08 | |
| string Paths64ToString(List<System.Collections.Generic.List<Unity.Cinemachine.Point64>> paths) | PublicStatic | 0x08 | |
| string PathDToString(List<Unity.Cinemachine.PointD> path) | PublicStatic | 0x08 | |
| string PathsDToString(List<System.Collections.Generic.List<Unity.Cinemachine.PointD>> paths) | PublicStatic | 0x08 | |
| List<Unity.Cinemachine.Point64> OffsetPath(List<Unity.Cinemachine.Point64> path, long dx, long dy) | PublicStatic | 0x08 | |
| Point64 ScalePoint64(const Point64& pt, double scale) | PublicStatic | 0x10 | |
| PointD ScalePointD(const Point64& pt, double scale) | PublicStatic | 0x10 | |
| List<Unity.Cinemachine.Point64> ScalePath(List<Unity.Cinemachine.Point64> path, double scale) | PublicStatic | 0x08 | |
| List<System.Collections.Generic.List<Unity.Cinemachine.Point64>> ScalePaths(List<System.Collections.Generic.List<Unity.Cinemachine.Point64>> paths, double scale) | PublicStatic | 0x08 | |
| List<Unity.Cinemachine.PointD> ScalePath(List<Unity.Cinemachine.PointD> path, double scale) | PublicStatic | 0x08 | |
| List<System.Collections.Generic.List<Unity.Cinemachine.PointD>> ScalePaths(List<System.Collections.Generic.List<Unity.Cinemachine.PointD>> paths, double scale) | PublicStatic | 0x08 | |
| List<Unity.Cinemachine.Point64> ScalePath64(List<Unity.Cinemachine.PointD> path, double scale) | PublicStatic | 0x08 | |
| List<System.Collections.Generic.List<Unity.Cinemachine.Point64>> ScalePaths64(List<System.Collections.Generic.List<Unity.Cinemachine.PointD>> paths, double scale) | PublicStatic | 0x08 | |
| List<Unity.Cinemachine.PointD> ScalePathD(List<Unity.Cinemachine.Point64> path, double scale) | PublicStatic | 0x08 | |
| List<System.Collections.Generic.List<Unity.Cinemachine.PointD>> ScalePathsD(List<System.Collections.Generic.List<Unity.Cinemachine.Point64>> paths, double scale) | PublicStatic | 0x08 | |
| List<Unity.Cinemachine.Point64> Path64(List<Unity.Cinemachine.PointD> path) | PublicStatic | 0x08 | |
| List<System.Collections.Generic.List<Unity.Cinemachine.Point64>> Paths64(List<System.Collections.Generic.List<Unity.Cinemachine.PointD>> paths) | PublicStatic | 0x08 | |
| List<System.Collections.Generic.List<Unity.Cinemachine.PointD>> PathsD(List<System.Collections.Generic.List<Unity.Cinemachine.Point64>> paths) | PublicStatic | 0x08 | |
| List<Unity.Cinemachine.PointD> PathD(List<Unity.Cinemachine.Point64> path) | PublicStatic | 0x08 | |
| List<Unity.Cinemachine.Point64> TranslatePath(List<Unity.Cinemachine.Point64> path, long dx, long dy) | PublicStatic | 0x08 | |
| List<System.Collections.Generic.List<Unity.Cinemachine.Point64>> TranslatePaths(List<System.Collections.Generic.List<Unity.Cinemachine.Point64>> paths, long dx, long dy) | PublicStatic | 0x08 | |
| List<Unity.Cinemachine.PointD> TranslatePath(List<Unity.Cinemachine.PointD> path, double dx, double dy) | PublicStatic | 0x08 | |
| List<System.Collections.Generic.List<Unity.Cinemachine.PointD>> TranslatePaths(List<System.Collections.Generic.List<Unity.Cinemachine.PointD>> paths, double dx, double dy) | PublicStatic | 0x08 | |
| List<Unity.Cinemachine.Point64> ReversePath(List<Unity.Cinemachine.Point64> path) | PublicStatic | 0x08 | |
| List<Unity.Cinemachine.PointD> ReversePath(List<Unity.Cinemachine.PointD> path) | PublicStatic | 0x08 | |
| List<System.Collections.Generic.List<Unity.Cinemachine.Point64>> ReversePaths(List<System.Collections.Generic.List<Unity.Cinemachine.Point64>> paths) | PublicStatic | 0x08 | |
| List<System.Collections.Generic.List<Unity.Cinemachine.PointD>> ReversePaths(List<System.Collections.Generic.List<Unity.Cinemachine.PointD>> paths) | PublicStatic | 0x08 | |
| Rect64 GetBounds(List<System.Collections.Generic.List<Unity.Cinemachine.Point64>> paths) | PublicStatic | 0x20 | |
| RectD GetBounds(List<System.Collections.Generic.List<Unity.Cinemachine.PointD>> paths) | PublicStatic | 0x20 | |
| List<Unity.Cinemachine.Point64> MakePath(const int[]& arr) | PublicStatic | 0x08 | |
| List<Unity.Cinemachine.Point64> MakePath(const long[]& arr) | PublicStatic | 0x08 | |
| List<Unity.Cinemachine.PointD> MakePath(const double[]& arr) | PublicStatic | 0x08 | |
| double Sqr(double value) | PublicStatic | 0x08 | |
| bool PointsNearEqual(const PointD& pt1, const PointD& pt2, double distanceSqrd) | PublicStatic | 0x10 | |
| List<Unity.Cinemachine.PointD> StripNearDuplicates(List<Unity.Cinemachine.PointD> path, double minEdgeLenSqrd, bool isClosedPath) | PublicStatic | 0x08 | |
| List<Unity.Cinemachine.Point64> StripDuplicates(List<Unity.Cinemachine.Point64> path, bool isClosedPath) | PublicStatic | 0x08 | |
| void AddPolyNodeToPaths(PolyPath64 polyPath, List<System.Collections.Generic.List<Unity.Cinemachine.Point64>> paths) | PrivateStatic | 0x08 | |
| List<System.Collections.Generic.List<Unity.Cinemachine.Point64>> PolyTreeToPaths64(PolyTree64 polyTree) | PublicStatic | 0x08 | |
| void AddPolyNodeToPathsD(PolyPathD polyPath, List<System.Collections.Generic.List<Unity.Cinemachine.PointD>> paths) | PublicStatic | 0x08 | |
| List<System.Collections.Generic.List<Unity.Cinemachine.PointD>> PolyTreeToPathsD(PolyTreeD polyTree) | PublicStatic | 0x08 | |
| double PerpendicDistFromLineSqrd(const PointD& pt, const PointD& line1, const PointD& line2) | PublicStatic | 0x10 | |
| double PerpendicDistFromLineSqrd(const Point64& pt, const Point64& line1, const Point64& line2) | PublicStatic | 0x10 | |
| void RDP(List<Unity.Cinemachine.Point64> path, int begin, int end, double epsSqrd, List<System.Boolean> flags) | Static+1 flags | 0x08 | |
| List<Unity.Cinemachine.Point64> RamerDouglasPeucker(List<Unity.Cinemachine.Point64> path, double epsilon) | PublicStatic | 0x08 | |
| List<System.Collections.Generic.List<Unity.Cinemachine.Point64>> RamerDouglasPeucker(List<System.Collections.Generic.List<Unity.Cinemachine.Point64>> paths, double epsilon) | PublicStatic | 0x08 | |
| void RDP(List<Unity.Cinemachine.PointD> path, int begin, int end, double epsSqrd, List<System.Boolean> flags) | Static+1 flags | 0x08 | |
| List<Unity.Cinemachine.PointD> RamerDouglasPeucker(List<Unity.Cinemachine.PointD> path, double epsilon) | PublicStatic | 0x08 | |
| List<System.Collections.Generic.List<Unity.Cinemachine.PointD>> RamerDouglasPeucker(List<System.Collections.Generic.List<Unity.Cinemachine.PointD>> paths, double epsilon) | PublicStatic | 0x08 | |
| List<Unity.Cinemachine.Point64> TrimCollinear(List<Unity.Cinemachine.Point64> path, bool isOpen) | PublicStatic | 0x08 | |
| List<Unity.Cinemachine.PointD> TrimCollinear(List<Unity.Cinemachine.PointD> path, int precision, bool isOpen) | PublicStatic | 0x08 | |
| PointInPolygonResult PointInPolygon(const Point64& pt, List<Unity.Cinemachine.Point64> polygon) | PublicStatic | 0x10 | |
| void .cctor() | PrivateStatic+1 flags | 0x00 |