0x00x0058
Members 9
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x0C | previousDisplacement | Vector3 | Public | — | |
| 0x0C | previousCameraOffset | Vector3 | Public | — | |
| 0x0C | previousCameraPosition | Vector3 | Public | — | |
| 0x04 | previousDampTime | float | Public | — | |
| 0x01 | targetObscured | bool | Public | — | |
| 0x0041 | 0x03 | padding / unreflected | |||
| 0x04 | occlusionStartTime | float | Public | — | |
| 0x08 | debugResolutionPath | List<UnityEngine.Vector3> | Public | — | |
| 0x04 | m_SmoothedDistance | float | Private | — | |
| 0x04 | m_SmoothedTime | float | Private | — | |
Inherited from VcamExtraStateBase 1
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | Vcam | CinemachineVirtualCameraBase | Public | — |
Functions 5
| Signature | Flags | Native | Params |
|---|---|---|---|
| void AddPointToDebugPath(const Vector3& p) | Public | 0x0C | |
| float ApplyDistanceSmoothing(float distance, float smoothingTime) | Public | 0x04 | |
| void UpdateDistanceSmoothing(float distance) | Public | 0x04 | |
| void ResetDistanceSmoothing(float smoothingTime) | Public | 0x04 | |
| void .ctor() | Public+1 flags | 0x00 |