| void .ctor(Spline spline, Transform transform, const Allocator& allocator) | Public+1 flags | | 0x08 |
| void Dispose() | PublicFinal+2 flags | | 0x00 |
| bool IsCrudelyValid(Spline spline, Transform transform) | Public | | 0x08 |
| bool KnotsAreValid(Spline spline, Transform transform) | Public | | 0x08 |
| BezierKnot get_Item(int index) | PublicFinal+3 flags | | 0x34 |
| bool get_Closed() | PublicFinal+3 flags | | 0x01 |
| int get_Count() | PublicFinal+3 flags | | 0x04 |
| BezierCurve GetCurve(int index) | PublicFinal+2 flags | | 0x30 |
| float GetCurveInterpolation(int curveIndex, float curveDistance) | PublicFinal+2 flags | | 0x04 |
| float GetCurveLength(int index) | PublicFinal+2 flags | | 0x04 |
| float3 GetCurveUpVector(int index, float t) | PublicFinal+2 flags | | 0x0C |
| IEnumerator<UnityEngine.Splines.BezierKnot> GetEnumerator() | PublicFinal+2 flags | | 0x08 |
| float GetLength() | PublicFinal+2 flags | | 0x04 |
| IEnumerator System.Collections.IEnumerable.GetEnumerator() | PrivateFinal+2 flags | | 0x08 |