Zdexby TheHolyOneZ
8,798 structs
Struct

Handle

: ValueType : Object
Unity.Audio.Handle, UnityEngine.AudioModule 0x0010 (16 B) UnityEngine.AudioModule.dll
implements IEquatable`1
0x00x0010

Members 2

OffsetSizeNameTypeFlags
0x08m_NodelongPrivate
0x04VersionintPublic
0x000C0x04unreflected bytes to end of Handle

Functions 6

SignatureFlagsNativeParams
Node* get_AtomicNode()2 flags—0x00
bool Equals(const Handle& other)PublicFinal+2 flags—0x10
bool Equals(object obj)Public+1 flags—0x08
int GetHashCode()Public+1 flags—0x04
void CheckValidOrThrow()Public—0x00
bool get_ValidAndNotDisposed()Public+1 flags—0x01

Used by 6

types with a member, parameter or interface of this type