Zdexby TheHolyOneZ
36,909 classes
Class

UpscalerBase

: Object
TND.Upscaling.Framework.UpscalerBase, TND.Upscaling.Framework.Runtime.Core 0x0020 (32 B) inherited 0x0010 TND.Upscaling.Framework.Runtime.Core.dll
implements IUpscaler
0x00x0020

Members 4

OffsetSizeNameTypeFlagsDefault
0x08_sharpenShaderShaderRefPrivate—
0x08_sharpenMaterialMaterialPrivate—
0x04MainTexPropertyintPrivateStatic+1 flags—
0x04SharpnessPropertyintPrivateStatic+1 flags—

Functions 12

SignatureFlagsNativeParams
Vector2Int get_MinimumRenderSize()Public+3 flags0x08
bool get_RequiresOpaqueOnlyInput()Public+3 flags0x01
bool get_RequiresRandomWriteOutput()Public+3 flags0x01
bool Initialize(CommandBuffer commandBuffer, ref UpscalerInitParams& initParams)Public+3 flags0x28
void Dispatch(CommandBuffer commandBuffer, ref UpscalerDispatchParams& dispatchParams)Public+3 flags0x380
void Destroy(CommandBuffer commandBuffer)Public+2 flags0x08
bool RestartRequired()Public+2 flags0x01
Vector2 GetJitterOffset(int frameIndex, int renderWidth, int upscaleWidth)Public+2 flags0x08
float Halton(int index, int radix)PublicStatic0x04
void SharpenPass(CommandBuffer cmd, const RenderTargetIdentifier& inputColor, const RenderTargetIdentifier& outputColor, float sharpness)1 flags0x28
void .ctor()2 flags0x00
void .cctor()PrivateStatic+1 flags0x00

Subclasses 2