| void ExceptionHandler(Exception e) | PublicStatic | | 0x08 |
| void InitOnPlayMode() | PrivateStatic | | 0x00 |
| bool get_IsInitialized() | PublicStatic+1 flags | | 0x01 |
| void Initialize() | Static+1 flags | | 0x00 |
| void Shutdown() | Static+1 flags | | 0x00 |
| void Register(Callback cb) | Static+1 flags | | 0x08 |
| void Register(const SteamAPICall_t& asyncCall, CallResult cr) | Static+1 flags | | 0x08 |
| void Unregister(Callback cb) | Static+1 flags | | 0x08 |
| void Unregister(const SteamAPICall_t& asyncCall, CallResult cr) | Static+1 flags | | 0x08 |
| void UnregisterAll() | PrivateStatic | | 0x00 |
| void RunFrame(bool isGameServer) | Static+1 flags | | 0x01 |
| void .cctor() | PrivateStatic+1 flags | | 0x00 |