| void Init() | PrivateStatic | | 0x00 |
| bool get_IsInitialised() | PublicStatic+1 flags | | 0x01 |
| bool get_IsDebugging() | PublicStatic+1 flags | | 0x01 |
| void set_IsDebugging(bool value) | PublicStatic+1 flags | | 0x01 |
| bool get_IsReady() | PublicStatic+1 flags | | 0x01 |
| void set_IsReady(bool value) | PrivateStatic+1 flags | | 0x01 |
| void add_OnReady(Action value) | PublicStatic+1 flags | | 0x08 |
| void remove_OnReady(Action value) | PublicStatic+1 flags | | 0x08 |
| void add_OnInitialisationError(Action<System.String> value) | PublicStatic+1 flags | | 0x08 |
| void remove_OnInitialisationError(Action<System.String> value) | PublicStatic+1 flags | | 0x08 |
| void Initialise() | PublicStatic | | 0x00 |
| void WhenReady(Action callback) | PublicStatic | | 0x08 |
| void HandleInitialisedError(const string& arg0) | PrivateStatic | | 0x08 |
| void RaiseOnReady(Dictionary<System.String boardMap, Dictionary<System.String setMap, Dictionary<System.String actionMap) | PublicStatic | | 0x08 |
| void AddBoard(const LeaderboardData& board) | PublicStatic | | 0x10 |
| LeaderboardData GetBoard(const string& name) | PublicStatic | | 0x10 |
| LeaderboardData[] GetBoards() | PublicStatic | | 0x08 |
| InputActionSetData GetSet(const string& name) | PublicStatic | | 0x08 |
| InputActionData GetAction(const string& name) | PublicStatic | | 0x10 |
| void .cctor() | PrivateStatic+1 flags | | 0x00 |