| void BeginSession(const UserData& user, const byte[]& ticket, BeginSessionResult callback) | PublicStatic | | 0x08 |
| Task<System.ValueTuple<Steamworks.EBeginAuthSessionResult BeginSessionTask(const UserData& user, const byte[]& ticket) | PublicStatic | | 0x08 |
| void EndSession(const UserData& user) | PublicStatic | | 0x08 |
| void EndAllSessions() | PublicStatic | | 0x00 |
| void SendToRpcWhenReady(ulong serverId, SendGameServerAuthentication serverRpcDelegate, Action<Heathen.SteamworksIntegration.AuthenticationTicket onResult) | PublicStatic | | 0x08 |
| Task<System.ValueTuple<Heathen.SteamworksIntegration.AuthenticationTicket SendToRpcWhenReadyTask(ulong serverId, SendGameServerAuthentication serverRpcDelegate) | PublicStatic | | 0x08 |
| void SendToLobbyOwnerWhenReady(const LobbyData& lobby, Action<Heathen.SteamworksIntegration.AuthenticationTicket onResult) | PublicStatic | | 0x08 |
| Task<System.ValueTuple<Heathen.SteamworksIntegration.AuthenticationTicket SendToLobbyOwnerWhenReadyTask(const LobbyData& lobby) | PublicStatic | | 0x08 |
| void DiscordConnectProvisional() | PublicStatic | | 0x00 |