| ValueTuple<UnityEngine.Rect Fit(Texture texture, const Rect& rect, const TextureFillMode& mode) | Static+1 flags | | 0x20 |
| ValueTuple<UnityEngine.Rect Size(Texture texture, const Vector2& c, float size, const TextureSizeMode& mode) | Static+1 flags | | 0x20 |
| ValueTuple<UnityEngine.Rect FitWidth(const Vector2& c, float w, float aspect) | PrivateStatic | | 0x20 |
| ValueTuple<UnityEngine.Rect FitHeight(const Vector2& c, float h, float aspect) | PrivateStatic | | 0x20 |
| ValueTuple<UnityEngine.Rect FitRadius(Texture tex, const Vector2& c, float r) | PrivateStatic | | 0x20 |
| ValueTuple<UnityEngine.Rect SimpleRect(const Vector2& c, float w, float h) | PrivateStatic | | 0x20 |
| Rect RectCnt(float cx, float cy, float w, float h) | PrivateStatic | | 0x10 |
| Rect RectCnt(const Vector2& c, float w, float h) | PrivateStatic | | 0x10 |
| ValueTuple<UnityEngine.Rect StretchToFill(const Rect& rect) | PrivateStatic | | 0x20 |
| ValueTuple<UnityEngine.Rect ScaleToFit(Texture texture, const Rect& rect) | PrivateStatic | | 0x20 |
| ValueTuple<UnityEngine.Rect ScaleAndCropToFill(Texture texture, const Rect& rect) | PrivateStatic | | 0x20 |
| ValueTuple<UnityEngine.Rect TexelSized(Texture texture, const Vector2& center, float pixelsPerMeter) | PrivateStatic | | 0x20 |
| void .cctor() | PrivateStatic+1 flags | | 0x00 |