Zdexby TheHolyOneZ
36,909 classes
Class

ShapesMeshGen

: Object
Shapes.ShapesMeshGen, ShapesRuntime 0x0010 (16 B) inherited 0x0010 ShapesRuntime.dll
0x00x0010

Members 8

OffsetSizeNameTypeFlagsDefault
0x08meshColorsExpandoList<UnityEngine.Color>PrivateStatic+1 flags—
0x08meshVerticesExpandoList<UnityEngine.Vector3>PrivateStatic+1 flags—
0x08meshUv0ExpandoList<UnityEngine.Vector4>PrivateStatic+1 flags—
0x08meshUv1PrevsExpandoList<UnityEngine.Vector3>PrivateStatic+1 flags—
0x08meshUv2NextsExpandoList<UnityEngine.Vector3>PrivateStatic+1 flags—
0x08meshTrianglesExpandoList<System.Int32>PrivateStatic+1 flags—
0x08meshJoinsTrianglesExpandoList<System.Int32>PrivateStatic+1 flags—
0x01generatingClockwisePolygonboolPrivateStatic—

Functions 13

SignatureFlagsNativeParams
bool SamePosition(const Vector3& a, const Vector3& b)PrivateStatic0x0C
void GenPolylineMesh(Mesh mesh, IList<Shapes.PolylinePoint> path, bool closed, const PolylineJoins& joins, bool flattenZ, bool useColors)PublicStatic0x08
void GenPolygonMesh(Mesh mesh, List<UnityEngine.Vector2> path, const PolygonTriangulation& triangulation)PublicStatic0x08
void CreateDisc(Mesh mesh, int segmentsPerFullTurn, float radius)PublicStatic0x08
void CreateCircleSector(Mesh mesh, int segmentsPerFullTurn, float radius, float angRadiansStart, float angRadiansEnd)PublicStatic0x08
void CreateAnnulus(Mesh mesh, int segmentsPerFullTurn, float radius, float radiusInner)PublicStatic0x08
void CreateAnnulusSector(Mesh mesh, int segmentsPerFullTurn, float radius, float radiusInner, float angRadiansStart, float angRadiansEnd)PublicStatic0x08
void GenerateDiscMesh(Mesh mesh, int segmentsPerFullTurn, bool hasSector, bool hasInnerRadius, float radius, float radiusInner, float angRadiansStart, float angRadiansEnd)PrivateStatic0x08
void .cctor()PrivateStatic+1 flags0x00
void <GenPolylineMesh>g__SetPrevNext|8_0(int atIndex, ref <>c__DisplayClass8_1& )Static+1 flags0x18
void <GenPolylineMesh>g__SetUv0|8_1(ExpandoList<UnityEngine.Vector4> uvArr, float uvEndpointVal, float pathThicc, int id, float x, float y)Static+1 flags0x08
void <GenPolylineMesh>g__AddQuad|8_2(int a, int b, int c, int d, ref <>c__DisplayClass8_0& )Static+1 flags0x04
void <GenerateDiscMesh>g__DblTri|17_0(int a, int b, int c, ref <>c__DisplayClass17_0& )Static+1 flags0x10