0x00x0078
Members 15
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | registeredMeshes | HashSet<UnityEngine.Mesh> | PrivateStatic | — | |
| 0x04 | outlineMode | Mode | Private | — | |
| 0x10 | outlineColor | Color | Private | — | |
| 0x04 | outlineWidth | float | Private | — | |
| 0x01 | precomputeOutline | bool | Private | — | |
| 0x01 | useDistanceCheck | bool | Private | — | |
| 0x003A | 0x02 | padding / unreflected | |||
| 0x04 | distance | float | Public | — | |
| 0x08 | bakeKeys | List<UnityEngine.Mesh> | Private | — | |
| 0x08 | bakeValues | List<Outline.ListVector3> | Private | — | |
| 0x08 | renderers | MeshRenderer[] | Private | — | |
| 0x08 | outlineMaskMaterial | Material | Private | — | |
| 0x08 | outlineFillMaterial | Material | Private | — | |
| 0x08 | player | Transform | Private | — | |
| 0x01 | isEnabled | bool | Private | — | |
| 0x01 | needsUpdate | bool | Private | — | |
| 0x0072 | 0x06 | unreflected bytes to end of Outline | |||
Inherited from MonoBehaviour 1
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | m_CancellationTokenSource | CancellationTokenSource | Private | — |
Inherited from Object 5
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| — | 0x04 | kInstanceID_None | int | PrivateStatic+1 flags | 8 |
| 0x08 | m_CachedPtr | long | Private | — | |
| 0x04 | OffsetOfInstanceIDInCPlusPlusObject | int | Static+2 flags | — | |
| — | 0x08 | objectIsNullMessage | string | PrivateStatic+1 flags | — |
| — | 0x08 | cloneDestroyedMessage | string | PrivateStatic+1 flags | — |
Functions 20
| Signature | Flags | Native | Params |
|---|---|---|---|
| Mode get_OutlineMode() | Public+1 flags | 0x04 | |
| void set_OutlineMode(const Mode& value) | Public+1 flags | 0x04 | |
| Color get_OutlineColor() | Public+1 flags | 0x10 | |
| void set_OutlineColor(const Color& value) | Public+1 flags | 0x10 | |
| float get_OutlineWidth() | Public+1 flags | 0x04 | |
| void set_OutlineWidth(float value) | Public+1 flags | 0x04 | |
| void Awake() | Private | 0x00 | |
| bool CanUseOutline(MeshRenderer renderer) | Private | 0x08 | |
| void OnEnable() | Private | 0x00 | |
| void OnValidate() | Private | 0x00 | |
| void Update() | Private | 0x00 | |
| void OnDisable() | Private | 0x00 | |
| void OnDestroy() | Private | 0x00 | |
| void Bake() | Private | 0x00 | |
| void LoadSmoothNormals() | Private | 0x00 | |
| List<UnityEngine.Vector3> SmoothNormals(Mesh mesh) | Private | 0x08 | |
| void CombineSubmeshes(Mesh mesh, const Material[]& materials) | Private | 0x08 | |
| void UpdateMaterialProperties() | Private | 0x00 | |
| void .ctor() | Public+1 flags | 0x00 | |
| void .cctor() | PrivateStatic+1 flags | 0x00 |