| MMStateMachine<MoreMountains.Tools.MMInput.ButtonStates> get_State() | Public+1 flags | | 0x08 |
| void set_State(MMStateMachine<MoreMountains.Tools.MMInput.ButtonStates> value) | 2 flags | | 0x08 |
| float get_TimeSinceLastButtonDown() | Public+3 flags | | 0x04 |
| float get_TimeSinceLastButtonUp() | Public+3 flags | | 0x04 |
| bool ButtonDownRecently(float time) | Public+2 flags | | 0x04 |
| bool ButtonUpRecently(float time) | Public+2 flags | | 0x04 |
| void .ctor(const string& playerID, const string& buttonID, ButtonDownMethodDelegate btnDown, ButtonPressedMethodDelegate btnPressed, ButtonUpMethodDelegate btnUp) | Public+1 flags | | 0x08 |
| bool get_IsPressed() | Public+3 flags | | 0x01 |
| bool get_IsDown() | Public+3 flags | | 0x01 |
| bool get_IsUp() | Public+3 flags | | 0x01 |
| bool get_IsOff() | Public+3 flags | | 0x01 |
| void TriggerButtonDown() | Public+2 flags | | 0x00 |
| void TriggerButtonPressed() | Public+2 flags | | 0x00 |
| void TriggerButtonUp() | Public+2 flags | | 0x00 |